Classic Level 75 Era
Beastmaster Leveling: 1 to 10
BST / WHM · All researched zones
This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.
Camp technique: Choosing and Managing Pets as BST or /BST
9 levels with listed camps.
BST / WHM Fighting And Recovery
Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.
Ability access for levels 1 to 10
- Blink: not available during this route. You'll need WHM 19 at the displayed support level.
- Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
- Reraise: not available during this route. You'll need WHM 33 at the displayed support level.
You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.
BST job reference · WHM job reference · White Mage spell and ability levels
Level 1 to 2
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Huge Hornet | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Huge Hornet | 1 - 1 | Target | - |
| Stone Eater | 2 - 5 | Target | - |
| Maneating Hornet | 2 - 5 | Target | - |
| Rock Lizard | 3 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
- Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 1
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Forest Hare | 1 - 5 | Charm pet | 1 - 1 |
| Wild Rabbit | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Carrion Worm | 1 - 5 | Target | - |
| Forest Hare | 1 - 5 | Target | - |
| Scarab Beetle | 3 - 6 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Bumblebee | 1 - 1 | Charm pet | 1 - 1 |
| Savanna Rarab | 1 - 5 | Charm pet | 1 - 1 |
| Bumblebee | 1 - 1 | Target | - |
| Tiny Mandragora | 1 - 1 | Target | - |
| Savanna Rarab | 1 - 5 | Target | - |
| Crawler | 3 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Level 2 to 3
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Maneating Hornet | 2 - 5 | Charm pet | 2 - 2 |
| Huge Hornet | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Huge Hornet | 1 - 1 | Target | - |
| Stone Eater | 2 - 5 | Target | - |
| Maneating Hornet | 2 - 5 | Target | - |
| Rock Lizard | 3 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
- Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 2
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Forest Hare | 1 - 5 | Charm pet | 1 - 2 |
| Wild Rabbit | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Carrion Worm | 1 - 5 | Target | - |
| Forest Hare | 1 - 5 | Target | - |
| Scarab Beetle | 3 - 6 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Carrion Crow | 2 - 6 | Charm pet | 2 - 2 |
| Savanna Rarab | 1 - 5 | Charm pet | 1 - 2 |
| Bumblebee | 1 - 1 | Charm pet | 1 - 1 |
| Bumblebee | 1 - 1 | Target | - |
| Tiny Mandragora | 1 - 1 | Target | - |
| Savanna Rarab | 1 - 5 | Target | - |
| Crawler | 3 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Level 3 to 5
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Maneating Hornet | 2 - 5 | Charm pet | 2 - 3 |
| Rock Lizard | 3 - 8 | Charm pet | 3 - 3 |
| Huge Hornet | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Huge Hornet | 1 - 1 | Target | - |
| Stone Eater | 2 - 5 | Target | - |
| Maneating Hornet | 2 - 5 | Target | - |
| Rock Lizard | 3 - 8 | Target | - |
| Ornery Sheep | 5 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
- Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 3
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Forest Hare | 1 - 5 | Charm pet | 1 - 3 |
| Scarab Beetle | 3 - 6 | Charm pet | 3 - 3 |
| Wild Rabbit | 1 - 1 | Charm pet | 1 - 1 |
| Tunnel Worm | 1 - 1 | Target | - |
| Carrion Worm | 1 - 5 | Target | - |
| Forest Hare | 1 - 5 | Target | - |
| Scarab Beetle | 3 - 6 | Target | - |
| Wild Sheep | 5 - 8 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Carrion Crow | 2 - 6 | Charm pet | 2 - 3 |
| Crawler | 3 - 8 | Charm pet | 3 - 3 |
| Savanna Rarab | 1 - 5 | Charm pet | 1 - 3 |
| Bumblebee | 1 - 1 | Charm pet | 1 - 1 |
| Bumblebee | 1 - 1 | Target | - |
| Tiny Mandragora | 1 - 1 | Target | - |
| Savanna Rarab | 1 - 5 | Target | - |
| Crawler | 3 - 8 | Target | - |
| Giant Bee | 5 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Level 5 to 6
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Maneating Hornet | 2 - 5 | Charm pet | 2 - 5 |
| Ornery Sheep | 5 - 8 | Charm pet | 5 - 5 |
| Rock Lizard | 3 - 8 | Charm pet | 3 - 5 |
| Huge Hornet | 1 - 1 | Charm pet | 1 - 1 |
| Stone Eater | 2 - 5 | Target | - |
| Maneating Hornet | 2 - 5 | Target | - |
| Rock Lizard | 3 - 8 | Target | - |
| Ornery Sheep | 5 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
- Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 5
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Forest Hare | 1 - 5 | Charm pet | 1 - 5 |
| Scarab Beetle | 3 - 6 | Charm pet | 3 - 5 |
| Wild Sheep | 5 - 8 | Charm pet | 5 - 5 |
| Wild Rabbit | 1 - 1 | Charm pet | 1 - 1 |
| Carrion Worm | 1 - 5 | Target | - |
| Forest Hare | 1 - 5 | Target | - |
| Scarab Beetle | 3 - 6 | Target | - |
| Wild Sheep | 5 - 8 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Carrion Crow | 2 - 6 | Charm pet | 2 - 5 |
| Crawler | 3 - 8 | Charm pet | 3 - 5 |
| Giant Bee | 5 - 8 | Charm pet | 5 - 5 |
| Savanna Rarab | 1 - 5 | Charm pet | 1 - 5 |
| Bumblebee | 1 - 1 | Charm pet | 1 - 1 |
| Savanna Rarab | 1 - 5 | Target | - |
| Crawler | 3 - 8 | Target | - |
| Giant Bee | 5 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Level 6 to 9
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Ornery Sheep | 5 - 8 | Charm pet | 5 - 6 |
| Rock Lizard | 3 - 8 | Charm pet | 3 - 6 |
| Maneating Hornet | 2 - 5 | Charm pet | 2 - 5 |
| Stone Eater | 2 - 5 | Target | - |
| Maneating Hornet | 2 - 5 | Target | - |
| Rock Lizard | 3 - 8 | Target | - |
| Ornery Sheep | 5 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
- Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 6
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Scarab Beetle | 3 - 6 | Charm pet | 3 - 6 |
| Wild Sheep | 5 - 8 | Charm pet | 5 - 6 |
| Forest Hare | 1 - 5 | Charm pet | 2 - 5 |
| Carrion Worm | 1 - 5 | Target | - |
| Forest Hare | 1 - 5 | Target | - |
| Scarab Beetle | 3 - 6 | Target | - |
| Wild Sheep | 5 - 8 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Carrion Crow | 2 - 6 | Charm pet | 2 - 6 |
| Crawler | 3 - 8 | Charm pet | 3 - 6 |
| Giant Bee | 5 - 8 | Charm pet | 5 - 6 |
| Savanna Rarab | 1 - 5 | Charm pet | 2 - 5 |
| Savanna Rarab | 1 - 5 | Target | - |
| Crawler | 3 - 8 | Target | - |
| Giant Bee | 5 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Level 9 to 10
Gustaberg North
Bastok-side wildlife; monument slopes later
You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Ornery Sheep | 5 - 8 | Charm pet | 5 - 8 |
| Rock Lizard | 3 - 8 | Charm pet | 5 - 8 |
| Maneating Hornet | 2 - 5 | Charm pet | 5 - 5 |
| Rock Lizard | 3 - 8 | Target | - |
| Ornery Sheep | 5 - 8 | Target | - |
Getting There
Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.
Watch For
Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.
Encounter Notes
- Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference
Alternative zones for level 9
Konschtat Highlands · Open wildlife circuit away from the crag's beastmen
Some of these pets overlap with the ones you've already been using. Start with a wasp or sapling, then try lizards and sheep as your level catches up.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Huge Wasp | 7 - 10 | Charm pet | 7 - 9 |
| Strolling Sapling | 7 - 10 | Charm pet | 7 - 9 |
| Huge Wasp | 7 - 10 | Target | - |
| Strolling Sapling | 7 - 10 | Target | - |
| Rock Eater | 7 - 11 | Target | - |
| Mist Lizard | 10 - 12 | Target | - |
| Mad Sheep | 11 - 13 | Target | - |
Getting There
Travel from Gustaberg to Konschtat. Scout an open circuit with a retreat toward the zone line before pulling.
Watch For
Do not assume every sheep is your level. Avoid rams, weather elementals and night-time undead; keep an escape route separate from the beastmen.
Ronfaure East · City-side paths, then the sheep circuit
Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Wild Sheep | 5 - 8 | Charm pet | 5 - 8 |
| Scarab Beetle | 3 - 6 | Charm pet | 5 - 6 |
| Forest Hare | 1 - 5 | Charm pet | 5 - 5 |
| Scarab Beetle | 3 - 6 | Target | - |
| Wild Sheep | 5 - 8 | Target | - |
Getting There
Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.
Watch For
Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.
Sarutabaruta West · Windurst gates, then the northern bee paths
The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Crawler | 3 - 8 | Charm pet | 5 - 8 |
| Giant Bee | 5 - 8 | Charm pet | 5 - 8 |
| Carrion Crow | 2 - 6 | Charm pet | 5 - 6 |
| Savanna Rarab | 1 - 5 | Charm pet | 5 - 5 |
| Crawler | 3 - 8 | Target | - |
| Giant Bee | 5 - 8 | Target | - |
Getting There
Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.
Watch For
Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.
Preparation And Fighting Plan
WHM support starts at level 0, assuming you've leveled it enough to keep it capped.
Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check first. Gauge is unavailable until BST 10, normally character level 20 with /BST.
Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.
Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.
Reward is unavailable at your starting BST level. You'll need BST 12, normally character level 24 with /BST.
Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.
Pack Before Leaving
- Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
- A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
- Food for your job and something to heal yourself in an emergency. Pet food won't help until you have Reward.
Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12