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Classic FFXI Beastmaster Leveling: 1-10

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This classic level 75-era FFXI route starts at 1 and covers the fights through level 9. You'll finish when you reach 10. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

Classic Level 75 Era

Beastmaster Leveling: 1 to 10

BST / WHM · All researched zones

Camp reference

This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.

9 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 1 to 10
  • Blink: not available during this route. You'll need WHM 19 at the displayed support level.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 33 at the displayed support level.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 1 to 2

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 1

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 1
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Bumblebee1 - 1 Charm pet 1 - 1
Savanna Rarab1 - 5 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Level 2 to 3

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 2
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 2

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 2
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 2
Savanna Rarab1 - 5 Charm pet 1 - 2
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Level 3 to 5

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 3
Rock Lizard3 - 8 Charm pet 3 - 3
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 3

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 3
Scarab Beetle3 - 6 Charm pet 3 - 3
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 3
Crawler3 - 8 Charm pet 3 - 3
Savanna Rarab1 - 5 Charm pet 1 - 3
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Level 5 to 6

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 5
Ornery Sheep5 - 8 Charm pet 5 - 5
Rock Lizard3 - 8 Charm pet 3 - 5
Huge Hornet1 - 1 Charm pet 1 - 1
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 5

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 5
Scarab Beetle3 - 6 Charm pet 3 - 5
Wild Sheep5 - 8 Charm pet 5 - 5
Wild Rabbit1 - 1 Charm pet 1 - 1
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 5
Crawler3 - 8 Charm pet 3 - 5
Giant Bee5 - 8 Charm pet 5 - 5
Savanna Rarab1 - 5 Charm pet 1 - 5
Bumblebee1 - 1 Charm pet 1 - 1
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Level 6 to 9

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Ornery Sheep5 - 8 Charm pet 5 - 6
Rock Lizard3 - 8 Charm pet 3 - 6
Maneating Hornet2 - 5 Charm pet 2 - 5
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 6

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Scarab Beetle3 - 6 Charm pet 3 - 6
Wild Sheep5 - 8 Charm pet 5 - 6
Forest Hare1 - 5 Charm pet 2 - 5
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 6
Crawler3 - 8 Charm pet 3 - 6
Giant Bee5 - 8 Charm pet 5 - 6
Savanna Rarab1 - 5 Charm pet 2 - 5
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Level 9 to 10

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Ornery Sheep5 - 8 Charm pet 5 - 8
Rock Lizard3 - 8 Charm pet 5 - 8
Maneating Hornet2 - 5 Charm pet 5 - 5
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference

Alternative zones for level 9

Konschtat Highlands · Open wildlife circuit away from the crag's beastmen

Some of these pets overlap with the ones you've already been using. Start with a wasp or sapling, then try lizards and sheep as your level catches up.

MonsterRecorded LevelUse Select at stage start
Huge Wasp7 - 10 Charm pet 7 - 9
Strolling Sapling7 - 10 Charm pet 7 - 9
Huge Wasp7 - 10 Target -
Strolling Sapling7 - 10 Target -
Rock Eater7 - 11 Target -
Mist Lizard10 - 12 Target -
Mad Sheep11 - 13 Target -

Getting There

Travel from Gustaberg to Konschtat. Scout an open circuit with a retreat toward the zone line before pulling.

Watch For

Do not assume every sheep is your level. Avoid rams, weather elementals and night-time undead; keep an escape route separate from the beastmen.

FFXIclopedia: Beastmaster solo leveling reference

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Wild Sheep5 - 8 Charm pet 5 - 8
Scarab Beetle3 - 6 Charm pet 5 - 6
Forest Hare1 - 5 Charm pet 5 - 5
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

FFXIclopedia: Beastmaster solo leveling reference

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Crawler3 - 8 Charm pet 5 - 8
Giant Bee5 - 8 Charm pet 5 - 8
Carrion Crow2 - 6 Charm pet 5 - 6
Savanna Rarab1 - 5 Charm pet 5 - 5
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

FFXIclopedia: Beastmaster solo leveling reference

Preparation And Fighting Plan

WHM support starts at level 0, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check first. Gauge is unavailable until BST 10, normally character level 20 with /BST.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is unavailable at your starting BST level. You'll need BST 12, normally character level 24 with /BST.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Food for your job and something to heal yourself in an emergency. Pet food won't help until you have Reward.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12