Classic Level 75 Era
Beastmaster Leveling: 20 to 30
BST / WHM · All researched zones
This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.
Camp technique: Choosing and Managing Pets as BST or /BST
10 levels with listed camps.
BST / WHM Fighting And Recovery
Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.
Ability access for levels 20 to 30
- Blink: not available during this route. You'll need WHM 19 at the displayed support level.
- Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
- Reraise: not available during this route. You'll need WHM 33 at the displayed support level.
You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.
BST job reference · WHM job reference · White Mage spell and ability levels
Level 20 to 21
Buburimu Peninsula
E-9 initially; broader wildlife circuit after 20
Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Zu | 20 - 23 | Charm pet | 20 - 20 |
| Mighty Rarab | 15 - 18 | Charm pet | 16 - 18 |
| Sylvestre | 15 - 18 | Charm pet | 16 - 18 |
| Sylvestre | 15 - 18 | Target | - |
| Mighty Rarab | 15 - 18 | Target | - |
| Zu | 20 - 23 | Target | - |
| Poison Leech | 21 - 25 | Target | - |
Getting There
Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.
Watch For
Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.
Encounter Notes
- Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
- Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds
Level 21 to 22
Buburimu Peninsula
E-9 initially; broader wildlife circuit after 20
Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Poison Leech | 21 - 25 | Charm pet | 21 - 21 |
| Zu | 20 - 23 | Charm pet | 20 - 21 |
| Mighty Rarab | 15 - 18 | Charm pet | 17 - 18 |
| Sylvestre | 15 - 18 | Charm pet | 17 - 18 |
| Sylvestre | 15 - 18 | Target | - |
| Mighty Rarab | 15 - 18 | Target | - |
| Zu | 20 - 23 | Target | - |
| Poison Leech | 21 - 25 | Target | - |
Getting There
Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.
Watch For
Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.
Encounter Notes
- Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
- Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds
Level 22 to 23
Buburimu Peninsula
E-9 initially; broader wildlife circuit after 20
Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Poison Leech | 21 - 25 | Charm pet | 21 - 22 |
| Zu | 20 - 23 | Charm pet | 20 - 22 |
| Mighty Rarab | 15 - 18 | Charm pet | 18 - 18 |
| Sylvestre | 15 - 18 | Charm pet | 18 - 18 |
| Zu | 20 - 23 | Target | - |
| Poison Leech | 21 - 25 | Target | - |
Getting There
Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.
Watch For
Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.
Encounter Notes
- Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds
Level 23 to 24
Buburimu Peninsula
E-9 initially; broader wildlife circuit after 20
Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Poison Leech | 21 - 25 | Charm pet | 21 - 23 |
| Zu | 20 - 23 | Charm pet | 20 - 23 |
| Zu | 20 - 23 | Target | - |
| Poison Leech | 21 - 25 | Target | - |
Getting There
Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.
Watch For
Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.
FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds
Alternative zones for level 23
Ordelle's Caves · Dung Beetle camp
Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Dung Beetle | 23 - 26 | Charm pet | 23 - 23 |
| Dung Beetle | 23 - 26 | Target | - |
| Goblin Gambler | 22 - 26 | Target | - |
| Goblin Leecher | 22 - 26 | Target | - |
| Goblin Mugger | 22 - 26 | Target | - |
Getting There
Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.
Watch For
Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.
FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route
Level 24 to 25
Korroloka Tunnel
Eastern tunnel; Horizon camp reference I-8
This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Seeker Bats | 22 - 26 | Charm pet | 22 - 24 |
| Jelly | 23 - 27 | Charm pet | 23 - 24 |
| Land Worm | 20 - 25 | Target | - |
| Seeker Bats | 22 - 26 | Target | - |
Getting There
From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.
Watch For
Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits
Alternative zones for level 24
Buburimu Peninsula · Southern beaches, J-7 / K-7
There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Poison Leech | 21 - 25 | Charm pet | 21 - 24 |
| Shoal Pugil | 24 - 28 | Charm pet | 24 - 24 |
| Shoal Pugil | 24 - 28 | Target | - |
Getting There
Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.
Watch For
Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.
Ordelle's Caves · Dung Beetle camp
Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Dung Beetle | 23 - 26 | Charm pet | 23 - 24 |
| Shrieker | 24 - 27 | Charm pet | 24 - 24 |
| Dung Beetle | 23 - 26 | Target | - |
| Goblin Gambler | 22 - 26 | Target | - |
| Goblin Leecher | 22 - 26 | Target | - |
| Goblin Mugger | 22 - 26 | Target | - |
Getting There
Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.
Watch For
Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.
FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route
Level 25 to 27
Korroloka Tunnel
Eastern tunnel; Horizon camp reference I-8
This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Seeker Bats | 22 - 26 | Charm pet | 22 - 25 |
| Jelly | 23 - 27 | Charm pet | 23 - 25 |
| Land Worm | 20 - 25 | Target | - |
| Seeker Bats | 22 - 26 | Target | - |
| Combat | 27 - 30 | Target | - |
Getting There
From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.
Watch For
Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits
Alternative zones for level 25
Buburimu Peninsula · Southern beaches, J-7 / K-7
There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Poison Leech | 21 - 25 | Charm pet | 21 - 25 |
| Shoal Pugil | 24 - 28 | Charm pet | 24 - 25 |
| Shoal Pugil | 24 - 28 | Target | - |
Getting There
Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.
Watch For
Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.
Ordelle's Caves · Dung Beetle camp
Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Dung Beetle | 23 - 26 | Charm pet | 23 - 25 |
| Shrieker | 24 - 27 | Charm pet | 24 - 25 |
| Dung Beetle | 23 - 26 | Target | - |
| Goblin Gambler | 22 - 26 | Target | - |
| Goblin Leecher | 22 - 26 | Target | - |
| Goblin Mugger | 22 - 26 | Target | - |
Getting There
Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.
Watch For
Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.
FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route
Level 27 to 28
Korroloka Tunnel
Eastern tunnel; Horizon camp reference I-8
This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Combat | 27 - 30 | Charm pet | 27 - 27 |
| Seeker Bats | 22 - 26 | Charm pet | 23 - 26 |
| Jelly | 23 - 27 | Charm pet | 23 - 27 |
| Land Worm | 20 - 25 | Target | - |
| Seeker Bats | 22 - 26 | Target | - |
| Combat | 27 - 30 | Target | - |
Getting There
From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.
Watch For
Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits
Alternative zones for level 27
Qufim Island · H-6 / I-7
The stronger pets here give you somewhere to go after Korroloka. Start with the lower-level ones and check your targets again each time you level.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Clipper | 25 - 29 | Charm pet | 25 - 27 |
| Seeker Bats | 25 - 27 | Charm pet | 25 - 27 |
| Clipper | 25 - 29 | Target | - |
| Land Worm | 25 - 27 | Target | - |
| Greater Pugil | 28 - 30 | Target | - |
Getting There
Travel from Port Jeuno through the Qufim tunnel; use the island map to reach H-6 or I-7.
Watch For
Night-time undead and roaming giants make positioning important. Skip a pull if it leaves no safe recovery space.
Level 28 to 30
Qufim Island
H-6 / I-7
The stronger pets here give you somewhere to go after Korroloka. Start with the lower-level ones and check your targets again each time you level.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Clipper | 25 - 29 | Charm pet | 25 - 28 |
| Greater Pugil | 28 - 30 | Charm pet | 28 - 28 |
| Seeker Bats | 25 - 27 | Charm pet | 25 - 27 |
| Clipper | 25 - 29 | Target | - |
| Land Worm | 25 - 27 | Target | - |
| Greater Pugil | 28 - 30 | Target | - |
Getting There
Travel from Port Jeuno through the Qufim tunnel; use the island map to reach H-6 or I-7.
Watch For
Night-time undead and roaming giants make positioning important. Skip a pull if it leaves no safe recovery space.
Encounter Notes
- Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. Family reference and sources
- Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources
FFXIclopedia: Beastmaster viable hunting grounds
Alternative zones for level 28
Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8
You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Clipper | 26 - 29 | Charm pet | 26 - 28 |
| Shrieker | 24 - 27 | Charm pet | 24 - 27 |
| Clipper | 26 - 29 | Target | - |
| Goliath Beetle | 29 - 31 | Target | - |
Getting There
Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.
Watch For
The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.
FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route
Preparation And Fighting Plan
WHM support starts at level 10, assuming you've leveled it enough to keep it capped.
Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.
Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.
Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.
Reward is available at your starting BST level.
Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.
Pack Before Leaving
- Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
- A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
- Pet Food Alpha for Reward. You can move up to Beta at character level 24.
Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12