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Classic FFXI Beastmaster Leveling: 20-30

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This classic level 75-era FFXI route starts at 20 and covers the fights through level 29. You'll finish when you reach 30. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

Classic Level 75 Era

Beastmaster Leveling: 20 to 30

BST / WHM · All researched zones

Camp reference

This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 20 to 30
  • Blink: not available during this route. You'll need WHM 19 at the displayed support level.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 33 at the displayed support level.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 20 to 21

Buburimu Peninsula

E-9 initially; broader wildlife circuit after 20

Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.

MonsterRecorded LevelUse Select at stage start
Zu20 - 23 Charm pet 20 - 20
Mighty Rarab15 - 18 Charm pet 16 - 18
Sylvestre15 - 18 Charm pet 16 - 18
Sylvestre15 - 18 Target -
Mighty Rarab15 - 18 Target -
Zu20 - 23 Target -
Poison Leech21 - 25 Target -

Getting There

Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.

Watch For

Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.

Encounter Notes

  • Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Level 21 to 22

Buburimu Peninsula

E-9 initially; broader wildlife circuit after 20

Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.

MonsterRecorded LevelUse Select at stage start
Poison Leech21 - 25 Charm pet 21 - 21
Zu20 - 23 Charm pet 20 - 21
Mighty Rarab15 - 18 Charm pet 17 - 18
Sylvestre15 - 18 Charm pet 17 - 18
Sylvestre15 - 18 Target -
Mighty Rarab15 - 18 Target -
Zu20 - 23 Target -
Poison Leech21 - 25 Target -

Getting There

Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.

Watch For

Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.

Encounter Notes

  • Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Level 22 to 23

Buburimu Peninsula

E-9 initially; broader wildlife circuit after 20

Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.

MonsterRecorded LevelUse Select at stage start
Poison Leech21 - 25 Charm pet 21 - 22
Zu20 - 23 Charm pet 20 - 22
Mighty Rarab15 - 18 Charm pet 18 - 18
Sylvestre15 - 18 Charm pet 18 - 18
Zu20 - 23 Target -
Poison Leech21 - 25 Target -

Getting There

Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.

Watch For

Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.

Encounter Notes

  • Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Level 23 to 24

Buburimu Peninsula

E-9 initially; broader wildlife circuit after 20

Start in a small area and try stronger mobs as you find pets that can handle them. Repeating a safe pull is better than spending most of your time recovering from a hard one.

MonsterRecorded LevelUse Select at stage start
Poison Leech21 - 25 Charm pet 21 - 23
Zu20 - 23 Charm pet 20 - 23
Zu20 - 23 Target -
Poison Leech21 - 25 Target -

Getting There

Travel through Tahrongi into Buburimu and identify the path back before scouting E-9.

Watch For

Leeches can link and resist an otherwise comfortable fight. Watch Goblins and undead at night. Skip any named monster.

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Alternative zones for level 23

Ordelle's Caves · Dung Beetle camp

Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.

MonsterRecorded LevelUse Select at stage start
Dung Beetle23 - 26 Charm pet 23 - 23
Dung Beetle23 - 26 Target -
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.

Watch For

Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.

FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route

Level 24 to 25

Korroloka Tunnel

Eastern tunnel; Horizon camp reference I-8

This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.

MonsterRecorded LevelUse Select at stage start
Seeker Bats22 - 26 Charm pet 22 - 24
Jelly23 - 27 Charm pet 23 - 24
Land Worm20 - 25 Target -
Seeker Bats22 - 26 Target -

Getting There

From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.

Watch For

Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits

Alternative zones for level 24

Buburimu Peninsula · Southern beaches, J-7 / K-7

There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.

MonsterRecorded LevelUse Select at stage start
Poison Leech21 - 25 Charm pet 21 - 24
Shoal Pugil24 - 28 Charm pet 24 - 24
Shoal Pugil24 - 28 Target -

Getting There

Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.

Watch For

Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.

FFXIclopedia: Beastmaster viable hunting grounds

Ordelle's Caves · Dung Beetle camp

Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.

MonsterRecorded LevelUse Select at stage start
Dung Beetle23 - 26 Charm pet 23 - 24
Shrieker24 - 27 Charm pet 24 - 24
Dung Beetle23 - 26 Target -
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.

Watch For

Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.

FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route

Level 25 to 27

Korroloka Tunnel

Eastern tunnel; Horizon camp reference I-8

This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.

MonsterRecorded LevelUse Select at stage start
Seeker Bats22 - 26 Charm pet 22 - 25
Jelly23 - 27 Charm pet 23 - 25
Land Worm20 - 25 Target -
Seeker Bats22 - 26 Target -
Combat27 - 30 Target -

Getting There

From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.

Watch For

Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits

Alternative zones for level 25

Buburimu Peninsula · Southern beaches, J-7 / K-7

There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.

MonsterRecorded LevelUse Select at stage start
Poison Leech21 - 25 Charm pet 21 - 25
Shoal Pugil24 - 28 Charm pet 24 - 25
Shoal Pugil24 - 28 Target -

Getting There

Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.

Watch For

Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.

FFXIclopedia: Beastmaster viable hunting grounds

Ordelle's Caves · Dung Beetle camp

Start by using a beetle to fight another beetle. Once you see how much HP your pet has left after a normal fight, you can decide whether to try a Goblin.

MonsterRecorded LevelUse Select at stage start
Dung Beetle23 - 26 Charm pet 23 - 25
Shrieker24 - 27 Charm pet 24 - 25
Dung Beetle23 - 26 Target -
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Enter from La Theine Plateau F-7. Locate the Dung Beetles on the dungeon map before committing to a deeper pull.

Watch For

Goblin levels span a wider band than the beetles. Do not treat every Goblin in the room as an equally suitable target.

FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route

Level 27 to 28

Korroloka Tunnel

Eastern tunnel; Horizon camp reference I-8

This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.

MonsterRecorded LevelUse Select at stage start
Combat27 - 30 Charm pet 27 - 27
Seeker Bats22 - 26 Charm pet 23 - 26
Jelly23 - 27 Charm pet 23 - 27
Land Worm20 - 25 Target -
Seeker Bats22 - 26 Target -
Combat27 - 30 Target -

Getting There

From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.

Watch For

Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections · Slime family traits

Alternative zones for level 27

Qufim Island · H-6 / I-7

The stronger pets here give you somewhere to go after Korroloka. Start with the lower-level ones and check your targets again each time you level.

MonsterRecorded LevelUse Select at stage start
Clipper25 - 29 Charm pet 25 - 27
Seeker Bats25 - 27 Charm pet 25 - 27
Clipper25 - 29 Target -
Land Worm25 - 27 Target -
Greater Pugil28 - 30 Target -

Getting There

Travel from Port Jeuno through the Qufim tunnel; use the island map to reach H-6 or I-7.

Watch For

Night-time undead and roaming giants make positioning important. Skip a pull if it leaves no safe recovery space.

FFXIclopedia: Beastmaster viable hunting grounds

Level 28 to 30

Qufim Island

H-6 / I-7

The stronger pets here give you somewhere to go after Korroloka. Start with the lower-level ones and check your targets again each time you level.

MonsterRecorded LevelUse Select at stage start
Clipper25 - 29 Charm pet 25 - 28
Greater Pugil28 - 30 Charm pet 28 - 28
Seeker Bats25 - 27 Charm pet 25 - 27
Clipper25 - 29 Target -
Land Worm25 - 27 Target -
Greater Pugil28 - 30 Target -

Getting There

Travel from Port Jeuno through the Qufim tunnel; use the island map to reach H-6 or I-7.

Watch For

Night-time undead and roaming giants make positioning important. Skip a pull if it leaves no safe recovery space.

Encounter Notes

  • Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds

Alternative zones for level 28

Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8

You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.

MonsterRecorded LevelUse Select at stage start
Clipper26 - 29 Charm pet 26 - 28
Shrieker24 - 27 Charm pet 24 - 27
Clipper26 - 29 Target -
Goliath Beetle29 - 31 Target -

Getting There

Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.

Watch For

The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.

FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route

Preparation And Fighting Plan

WHM support starts at level 10, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Alpha for Reward. You can move up to Beta at character level 24.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12