Classic Level 75 Era
Beastmaster Leveling: 30 to 40
BST / WHM · All researched zones
This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.
Camp technique: Choosing and Managing Pets as BST or /BST
10 levels with listed camps.
BST / WHM Fighting And Recovery
Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.
Ability access for levels 30 to 40
- Blink: your level will be high enough at character level 38. Make sure you've learned it, and give yourself time to cast before pulling.
- Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
- Reraise: not available during this route. You'll need WHM 33 at the displayed support level.
- Leave: becomes available at character level 35. A released pet can despawn outside its original area.
You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.
BST job reference · WHM job reference · White Mage spell and ability levels
Level 30 to 33
Korroloka Tunnel
Pugil pools and spider room; Map 3 on Horizon
Start around the pools. If someone else is using the nearby targets, the spider room gives you another place to check.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Clipper | 29 - 32 | Charm pet | 29 - 30 |
| Huge Spider | 28 - 31 | Charm pet | 28 - 30 |
| Thread Leech | 28 - 31 | Charm pet | 28 - 30 |
| Huge Spider | 28 - 31 | Target | - |
| Clipper | 29 - 32 | Target | - |
| Greater Pugil | 30 - 33 | Target | - |
Getting There
Enter via Zeruhn Mines F-7, then navigate with the Korroloka dungeon map to the pools. Check the map number as well as the grid reference.
Watch For
Scout for Sea Monk, Jelly and named spiders. Do not pull a Gigas-owned spider as though it were an ordinary Huge Spider.
Encounter Notes
- Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. Family reference and sources
- Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources
FFXIclopedia: Zennytri's Beastmaster solo guide · Zeruhn Mines connections
Alternative zones for level 30
Carpenters' Landing · South Landing docks
This landing has higher-level mobs to work with. Pick and check your pet before choosing a target, and give yourself time to find another pet safely.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Diving Beetle | 27 - 30 | Charm pet | 27 - 30 |
| Sabertooth Tiger | 29 - 32 | Charm pet | 29 - 30 |
| Spinous Pugil | 29 - 31 | Charm pet | 29 - 30 |
| Birdtrap | 29 - 33 | Target | - |
| Diving Beetle | 27 - 30 | Target | - |
| Sabertooth Tiger | 29 - 32 | Target | - |
Getting There
Reach South Landing using Jugner Forest and the landing map; do not assume the Northern San d'Oria entrance reaches this camp.
Watch For
Tigers can aggro and paralyze. Birdtraps may take more than one pet; weather and darkness can change the safe recovery area.
FFXIclopedia: Beastmaster solo leveling reference · Carpenters' Landing routes and landings
Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8
You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Goliath Beetle | 29 - 31 | Charm pet | 29 - 30 |
| Clipper | 26 - 29 | Charm pet | 26 - 29 |
| Shrieker | 24 - 27 | Charm pet | 26 - 27 |
| Clipper | 26 - 29 | Target | - |
| Goliath Beetle | 29 - 31 | Target | - |
Getting There
Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.
Watch For
The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.
FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route
Level 33 to 34
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Giant Spider | 30 - 34 | Charm pet | 30 - 33 |
| Giant Spider | 30 - 34 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Alternative zones for level 33
Carpenters' Landing · South Landing docks
This landing has higher-level mobs to work with. Pick and check your pet before choosing a target, and give yourself time to find another pet safely.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Sabertooth Tiger | 29 - 32 | Charm pet | 29 - 32 |
| Spinous Pugil | 29 - 31 | Charm pet | 29 - 31 |
| Diving Beetle | 27 - 30 | Charm pet | 29 - 30 |
| Birdtrap | 29 - 33 | Target | - |
| Diving Beetle | 27 - 30 | Target | - |
| Sabertooth Tiger | 29 - 32 | Target | - |
Getting There
Reach South Landing using Jugner Forest and the landing map; do not assume the Northern San d'Oria entrance reaches this camp.
Watch For
Tigers can aggro and paralyze. Birdtraps may take more than one pet; weather and darkness can change the safe recovery area.
FFXIclopedia: Beastmaster solo leveling reference · Carpenters' Landing routes and landings
Level 34 to 36
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Giant Spider | 30 - 34 | Charm pet | 30 - 34 |
| Giant Spider | 30 - 34 | Target | - |
| Sand Beetle | 36 - 40 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Level 36 to 37
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Sand Beetle | 36 - 40 | Charm pet | 36 - 36 |
| Giant Spider | 30 - 34 | Charm pet | 32 - 34 |
| Giant Spider | 30 - 34 | Target | - |
| Sand Beetle | 36 - 40 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Alternative zones for level 36
Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later
Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Royal Leech | 35 - 38 | Charm pet | 35 - 36 |
| Undead Bats | 36 - 39 | Charm pet | 36 - 36 |
| Undead Bats | 36 - 39 | Target | - |
| Ironshell | 37 - 40 | Target | - |
| Pond Sahagin | 36 - 39 | Target | - |
| Spring Sahagin | 36 - 39 | Target | - |
| Lake Sahagin | 36 - 39 | Target | - |
Getting There
Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.
Watch For
Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.
FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits
Yuhtunga Jungle · F-11, Sea Serpent Grotto approach
Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Makara | 35 - 38 | Charm pet | 35 - 36 |
| Young Opo-opo | 34 - 36 | Charm pet | 34 - 36 |
| Makara | 35 - 38 | Target | - |
| River Sahagin | 34 - 38 | Target | - |
| Stream Sahagin | 34 - 38 | Target | - |
| Creek Sahagin | 34 - 38 | Target | - |
Getting There
Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.
Watch For
Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.
FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors
Level 37 to 38
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Sand Beetle | 36 - 40 | Charm pet | 36 - 37 |
| Giant Spider | 30 - 34 | Charm pet | 33 - 34 |
| Giant Spider | 30 - 34 | Target | - |
| Sand Beetle | 36 - 40 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
| Desert Dhalmel | 39 - 44 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Alternative zones for level 37
Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later
Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Ironshell | 37 - 40 | Charm pet | 37 - 37 |
| Royal Leech | 35 - 38 | Charm pet | 35 - 37 |
| Undead Bats | 36 - 39 | Charm pet | 36 - 37 |
| Undead Bats | 36 - 39 | Target | - |
| Ironshell | 37 - 40 | Target | - |
| Pond Sahagin | 36 - 39 | Target | - |
| Spring Sahagin | 36 - 39 | Target | - |
| Lake Sahagin | 36 - 39 | Target | - |
Getting There
Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.
Watch For
Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.
FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits
Yuhtunga Jungle · F-11, Sea Serpent Grotto approach
Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Makara | 35 - 38 | Charm pet | 35 - 37 |
| Young Opo-opo | 34 - 36 | Charm pet | 34 - 36 |
| Makara | 35 - 38 | Target | - |
| River Sahagin | 34 - 38 | Target | - |
| Stream Sahagin | 34 - 38 | Target | - |
| Creek Sahagin | 34 - 38 | Target | - |
Getting There
Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.
Watch For
Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.
FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors
Level 38 to 39
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Sand Beetle | 36 - 40 | Charm pet | 36 - 38 |
| Giant Spider | 30 - 34 | Charm pet | 34 - 34 |
| Sand Beetle | 36 - 40 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
| Desert Dhalmel | 39 - 44 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Alternative zones for level 38
Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later
Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Ironshell | 37 - 40 | Charm pet | 37 - 38 |
| Royal Leech | 35 - 38 | Charm pet | 35 - 38 |
| Undead Bats | 36 - 39 | Charm pet | 36 - 38 |
| Undead Bats | 36 - 39 | Target | - |
| Ironshell | 37 - 40 | Target | - |
| Pond Sahagin | 36 - 39 | Target | - |
| Spring Sahagin | 36 - 39 | Target | - |
| Lake Sahagin | 36 - 39 | Target | - |
Getting There
Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.
Watch For
Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.
FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits
Yuhtunga Jungle · F-11, Sea Serpent Grotto approach
Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Makara | 35 - 38 | Charm pet | 35 - 38 |
| Young Opo-opo | 34 - 36 | Charm pet | 34 - 36 |
| Makara | 35 - 38 | Target | - |
| River Sahagin | 34 - 38 | Target | - |
| Stream Sahagin | 34 - 38 | Target | - |
| Creek Sahagin | 34 - 38 | Target | - |
Getting There
Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.
Watch For
Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.
FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors
Level 39 to 40
Altepa Eastern Desert
Korroloka exit, then north toward the desert paths
Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Desert Dhalmel | 39 - 44 | Charm pet | 39 - 39 |
| Sand Beetle | 36 - 40 | Charm pet | 36 - 39 |
| Sand Beetle | 36 - 40 | Target | - |
| Antican Auxiliarius | 35 - 39 | Target | - |
| Desert Dhalmel | 39 - 44 | Target | - |
Getting There
Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.
Watch For
Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.
FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections
Alternative zones for level 39
Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later
Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Ironshell | 37 - 40 | Charm pet | 37 - 39 |
| Undead Bats | 36 - 39 | Charm pet | 36 - 39 |
| Royal Leech | 35 - 38 | Charm pet | 35 - 38 |
| Ooze | 39 - 42 | Charm pet | 39 - 39 |
| Undead Bats | 36 - 39 | Target | - |
| Ironshell | 37 - 40 | Target | - |
| Pond Sahagin | 36 - 39 | Target | - |
| Spring Sahagin | 36 - 39 | Target | - |
| Lake Sahagin | 36 - 39 | Target | - |
Getting There
Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.
Watch For
Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.
FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits
Preparation And Fighting Plan
WHM support starts at level 15, assuming you've leveled it enough to keep it capped.
Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.
Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.
Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.
Reward is available at your starting BST level.
Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.
Pack Before Leaving
- Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
- A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
- Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
- A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.
Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24