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Classic FFXI Beastmaster Leveling: 30-40

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This classic level 75-era FFXI route starts at 30 and covers the fights through level 39. You'll finish when you reach 40. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

Classic Level 75 Era

Beastmaster Leveling: 30 to 40

BST / WHM · All researched zones

Camp reference

This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 30 to 40
  • Blink: your level will be high enough at character level 38. Make sure you've learned it, and give yourself time to cast before pulling.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 33 at the displayed support level.
  • Leave: becomes available at character level 35. A released pet can despawn outside its original area.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 30 to 33

Korroloka Tunnel

Pugil pools and spider room; Map 3 on Horizon

Start around the pools. If someone else is using the nearby targets, the spider room gives you another place to check.

MonsterRecorded LevelUse Select at stage start
Clipper29 - 32 Charm pet 29 - 30
Huge Spider28 - 31 Charm pet 28 - 30
Thread Leech28 - 31 Charm pet 28 - 30
Huge Spider28 - 31 Target -
Clipper29 - 32 Target -
Greater Pugil30 - 33 Target -

Getting There

Enter via Zeruhn Mines F-7, then navigate with the Korroloka dungeon map to the pools. Check the map number as well as the grid reference.

Watch For

Scout for Sea Monk, Jelly and named spiders. Do not pull a Gigas-owned spider as though it were an ordinary Huge Spider.

Encounter Notes

  • Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources

FFXIclopedia: Zennytri's Beastmaster solo guide · Zeruhn Mines connections

Alternative zones for level 30

Carpenters' Landing · South Landing docks

This landing has higher-level mobs to work with. Pick and check your pet before choosing a target, and give yourself time to find another pet safely.

MonsterRecorded LevelUse Select at stage start
Diving Beetle27 - 30 Charm pet 27 - 30
Sabertooth Tiger29 - 32 Charm pet 29 - 30
Spinous Pugil29 - 31 Charm pet 29 - 30
Birdtrap29 - 33 Target -
Diving Beetle27 - 30 Target -
Sabertooth Tiger29 - 32 Target -

Getting There

Reach South Landing using Jugner Forest and the landing map; do not assume the Northern San d'Oria entrance reaches this camp.

Watch For

Tigers can aggro and paralyze. Birdtraps may take more than one pet; weather and darkness can change the safe recovery area.

FFXIclopedia: Beastmaster solo leveling reference · Carpenters' Landing routes and landings

Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8

You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.

MonsterRecorded LevelUse Select at stage start
Goliath Beetle29 - 31 Charm pet 29 - 30
Clipper26 - 29 Charm pet 26 - 29
Shrieker24 - 27 Charm pet 26 - 27
Clipper26 - 29 Target -
Goliath Beetle29 - 31 Target -

Getting There

Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.

Watch For

The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.

FFXIclopedia: Zennytri's Beastmaster solo guide · Ordelle's entrance route

Level 33 to 34

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Giant Spider30 - 34 Charm pet 30 - 33
Giant Spider30 - 34 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Alternative zones for level 33

Carpenters' Landing · South Landing docks

This landing has higher-level mobs to work with. Pick and check your pet before choosing a target, and give yourself time to find another pet safely.

MonsterRecorded LevelUse Select at stage start
Sabertooth Tiger29 - 32 Charm pet 29 - 32
Spinous Pugil29 - 31 Charm pet 29 - 31
Diving Beetle27 - 30 Charm pet 29 - 30
Birdtrap29 - 33 Target -
Diving Beetle27 - 30 Target -
Sabertooth Tiger29 - 32 Target -

Getting There

Reach South Landing using Jugner Forest and the landing map; do not assume the Northern San d'Oria entrance reaches this camp.

Watch For

Tigers can aggro and paralyze. Birdtraps may take more than one pet; weather and darkness can change the safe recovery area.

FFXIclopedia: Beastmaster solo leveling reference · Carpenters' Landing routes and landings

Level 34 to 36

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Giant Spider30 - 34 Charm pet 30 - 34
Giant Spider30 - 34 Target -
Sand Beetle36 - 40 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Level 36 to 37

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Sand Beetle36 - 40 Charm pet 36 - 36
Giant Spider30 - 34 Charm pet 32 - 34
Giant Spider30 - 34 Target -
Sand Beetle36 - 40 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Alternative zones for level 36

Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later

Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.

MonsterRecorded LevelUse Select at stage start
Royal Leech35 - 38 Charm pet 35 - 36
Undead Bats36 - 39 Charm pet 36 - 36
Undead Bats36 - 39 Target -
Ironshell37 - 40 Target -
Pond Sahagin36 - 39 Target -
Spring Sahagin36 - 39 Target -
Lake Sahagin36 - 39 Target -

Getting There

Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.

Watch For

Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.

FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 35 - 36
Young Opo-opo34 - 36 Charm pet 34 - 36
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors

Level 37 to 38

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Sand Beetle36 - 40 Charm pet 36 - 37
Giant Spider30 - 34 Charm pet 33 - 34
Giant Spider30 - 34 Target -
Sand Beetle36 - 40 Target -
Antican Auxiliarius35 - 39 Target -
Desert Dhalmel39 - 44 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Alternative zones for level 37

Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later

Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.

MonsterRecorded LevelUse Select at stage start
Ironshell37 - 40 Charm pet 37 - 37
Royal Leech35 - 38 Charm pet 35 - 37
Undead Bats36 - 39 Charm pet 36 - 37
Undead Bats36 - 39 Target -
Ironshell37 - 40 Target -
Pond Sahagin36 - 39 Target -
Spring Sahagin36 - 39 Target -
Lake Sahagin36 - 39 Target -

Getting There

Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.

Watch For

Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.

FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 35 - 37
Young Opo-opo34 - 36 Charm pet 34 - 36
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors

Level 38 to 39

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Sand Beetle36 - 40 Charm pet 36 - 38
Giant Spider30 - 34 Charm pet 34 - 34
Sand Beetle36 - 40 Target -
Antican Auxiliarius35 - 39 Target -
Desert Dhalmel39 - 44 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Alternative zones for level 38

Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later

Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.

MonsterRecorded LevelUse Select at stage start
Ironshell37 - 40 Charm pet 37 - 38
Royal Leech35 - 38 Charm pet 35 - 38
Undead Bats36 - 39 Charm pet 36 - 38
Undead Bats36 - 39 Target -
Ironshell37 - 40 Target -
Pond Sahagin36 - 39 Target -
Spring Sahagin36 - 39 Target -
Lake Sahagin36 - 39 Target -

Getting There

Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.

Watch For

Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.

FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 35 - 38
Young Opo-opo34 - 36 Charm pet 34 - 36
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

FFXIclopedia: Beastmaster solo leveling reference · Kazham airship access · Sea Serpent Grotto maps and doors

Level 39 to 40

Altepa Eastern Desert

Korroloka exit, then north toward the desert paths

Work up from spiders to beetles, then Dhalmels. Check each mob before trying Charm. Just because part of its listed range fits your level doesn't mean the strongest one will.

MonsterRecorded LevelUse Select at stage start
Desert Dhalmel39 - 44 Charm pet 39 - 39
Sand Beetle36 - 40 Charm pet 36 - 39
Sand Beetle36 - 40 Target -
Antican Auxiliarius35 - 39 Target -
Desert Dhalmel39 - 44 Target -

Getting There

Travel through Zeruhn and Korroloka to Eastern Altepa. Start near the tunnel exit and gradually scout a larger circuit.

Watch For

Spiders slow your pet and Dhalmels can heal. Check Anticans carefully, and keep weather elementals outside your casting area.

FFXIclopedia: Beastmaster viable hunting grounds · Zeruhn Mines connections

Alternative zones for level 39

Sea Serpent Grotto · Entrance rooms, M-5; leech rooms later

Start with the leeches. Once you're high enough, you can try an Ooze for its physical resistance. Keep another pet within reach without having to cross a patrol to get it.

MonsterRecorded LevelUse Select at stage start
Ironshell37 - 40 Charm pet 37 - 39
Undead Bats36 - 39 Charm pet 36 - 39
Royal Leech35 - 38 Charm pet 35 - 38
Ooze39 - 42 Charm pet 39 - 39
Undead Bats36 - 39 Target -
Ironshell37 - 40 Target -
Pond Sahagin36 - 39 Target -
Spring Sahagin36 - 39 Target -
Lake Sahagin36 - 39 Target -

Getting There

Reach Sea Serpent Grotto through Yuhtunga. Start in the entrance-side rooms before exploring beyond the leech area.

Watch For

Undead Bats are living, charmable bats despite their name. Actual undead are not pets. Oozes resist Charm; do not take an unfamiliar door or drop mid-fight.

FFXIclopedia: Beastmaster solo leveling reference · Sea Serpent Grotto maps and doors · Slime family traits

Preparation And Fighting Plan

WHM support starts at level 15, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
  • A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24