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Classic FFXI Beastmaster Leveling: 50-60

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This classic level 75-era FFXI route starts at 50 and covers the fights through level 59. You'll finish when you reach 60. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

Classic Level 75 Era

Beastmaster Leveling: 50 to 60

BST / WHM · All researched zones

Camp reference

This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Check your level-cap quests before making a long trip. You'll still need the right limit breaks, mission progress and expansion access to follow the route.

Ability access for levels 50 to 60
  • Blink: your level is high enough at the start. Make sure you've learned it, and give yourself time to cast before pulling.
  • Stoneskin: your level will be high enough at character level 56. Make sure you've learned it, and cast before moving into aggro range.
  • Reraise: not available during this route. You'll need WHM 33 at the displayed support level.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 50 to 53

Altepa Western Desert

Revelation Rock, G-7 / H-7

The beetles give you pets to replace without going deeper into a dungeon. Check each one's level and start with the lower-level Anticans as targets.

MonsterRecorded LevelUse Select at stage start
Desert Beetle47 - 51 Charm pet 47 - 50
Desert Dhalmel44 - 48 Charm pet 46 - 48
Desert Beetle47 - 51 Target -
Antican Retiarius45 - 49 Target -
Antican Eques45 - 49 Target -

Getting There

From Eastern Altepa, navigate west toward Revelation Rock. Plan a circuit and a route back to Rabao before the first pull.

Watch For

Antican abilities and night-time worms can interrupt recovery. Do not pull a cactuar to fill a gap in the circuit.

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Alternative zones for level 50

Crawlers' Nest · Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Hornfly50 - 53 Charm pet 50 - 50
Labyrinth Lizard49 - 51 Charm pet 49 - 50
Witch Hazel50 - 52 Charm pet 50 - 50
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

FFXIclopedia: Beastmaster viable hunting grounds

Level 53 to 55

Bostaunieux Oubliette

Entrance water tunnels; H-7 camp is the riskier extension

Dark Aspic gives you a physical-resistant pet to use against bats. Get comfortable with the fights near the entrance before trying the more exposed H-7 option.

MonsterRecorded LevelUse Select at stage start
Funnel Bats52 - 55 Charm pet 52 - 53
Dark Aspic52 - 54 Charm pet 52 - 53
Werebat55 - 59 Target -

Getting There

Enter Bostaunieux through Chateau d'Oraguille. Use the dungeon map to scout the water tunnels and the return path before pulling deeper.

Watch For

Slimes resist Charm. Undead can aggro low HP; hounds bring paralysis and dangerous repops. This is not a relaxed camp without recovery tools.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Slime family traits

Alternative zones for level 53

Crawlers' Nest · Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Exoray51 - 54 Charm pet 51 - 53
Hornfly50 - 53 Charm pet 50 - 53
Mushussu53 - 55 Charm pet 53 - 53
Rumble Crawler53 - 55 Charm pet 53 - 53
Witch Hazel50 - 52 Charm pet 50 - 52
Labyrinth Lizard49 - 51 Charm pet 49 - 51
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

FFXIclopedia: Beastmaster viable hunting grounds

Level 55 to 56

Bostaunieux Oubliette

Entrance water tunnels; H-7 camp is the riskier extension

Dark Aspic gives you a physical-resistant pet to use against bats. Get comfortable with the fights near the entrance before trying the more exposed H-7 option.

MonsterRecorded LevelUse Select at stage start
Funnel Bats52 - 55 Charm pet 52 - 55
Werebat55 - 59 Charm pet 55 - 55
Dark Aspic52 - 54 Charm pet 52 - 54
Werebat55 - 59 Target -

Getting There

Enter Bostaunieux through Chateau d'Oraguille. Use the dungeon map to scout the water tunnels and the return path before pulling deeper.

Watch For

Slimes resist Charm. Undead can aggro low HP; hounds bring paralysis and dangerous repops. This is not a relaxed camp without recovery tools.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Slime family traits

Level 56 to 59

Bostaunieux Oubliette

Entrance water tunnels; H-7 camp is the riskier extension

Dark Aspic gives you a physical-resistant pet to use against bats. Get comfortable with the fights near the entrance before trying the more exposed H-7 option.

MonsterRecorded LevelUse Select at stage start
Werebat55 - 59 Charm pet 55 - 56
Funnel Bats52 - 55 Charm pet 52 - 55
Dark Aspic52 - 54 Charm pet 52 - 54
Werebat55 - 59 Target -

Getting There

Enter Bostaunieux through Chateau d'Oraguille. Use the dungeon map to scout the water tunnels and the return path before pulling deeper.

Watch For

Slimes resist Charm. Undead can aggro low HP; hounds bring paralysis and dangerous repops. This is not a relaxed camp without recovery tools.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

FFXIclopedia: Beastmaster viable hunting grounds · Slime family traits

Level 59 to 60

Uleguerand Range

Entrance-side rabbit and bat paths

The overlapping mob levels give you a way into the 60s. Start near the exit and see how one fight goes before trying stronger targets.

MonsterRecorded LevelUse Select at stage start
Esbat59 - 61 Charm pet 59 - 59
Variable Hare58 - 61 Charm pet 58 - 59
Variable Hare58 - 61 Target -
Esbat59 - 61 Target -
Uleguerand Tiger60 - 63 Target -

Getting There

Travel through Beaucedine and Xarcabard into Uleguerand. Prepare Sneak and Invisible for the approach and use the mountain map.

Watch For

Tigers can paralyze and nearby snolls can explode. Drops and slopes complicate retreat; do not assume the map dots show a connected path.

FFXIclopedia: Beastmaster viable hunting grounds

Preparation And Fighting Plan

WHM support starts at level 25, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is available. If you release a pet outside its normal area, it may disappear. Make sure you have another option before letting it go.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
  • A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24