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Classic FFXI Beastmaster Leveling: 60-70

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This classic level 75-era FFXI route starts at 60 and covers the fights through level 69. You'll finish when you reach 70. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

Classic Level 75 Era

Beastmaster Leveling: 60 to 70

BST / WHM · All researched zones

Camp reference

This is for classic level 75-era FFXI. It doesn't rely on newer retail features such as Trusts, Grounds of Valor or modern teleport shortcuts.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Check your level-cap quests before making a long trip. You'll still need the right limit breaks, mission progress and expansion access to follow the route.

Ability access for levels 60 to 70
  • Blink: your level is high enough at the start. Make sure you've learned it, and give yourself time to cast before pulling.
  • Stoneskin: your level is high enough at the start. Make sure you've learned it, and cast before moving into aggro range.
  • Reraise: your level will be high enough at character level 66. Learn the spell and check that it's active before heading into a dangerous area.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 60 to 62

Uleguerand Range

Entrance-side rabbit and bat paths

The overlapping mob levels give you a way into the 60s. Start near the exit and see how one fight goes before trying stronger targets.

MonsterRecorded LevelUse Select at stage start
Esbat59 - 61 Charm pet 59 - 60
Uleguerand Tiger60 - 63 Charm pet 60 - 60
Variable Hare58 - 61 Charm pet 58 - 60
Variable Hare58 - 61 Target -
Esbat59 - 61 Target -
Uleguerand Tiger60 - 63 Target -

Getting There

Travel through Beaucedine and Xarcabard into Uleguerand. Prepare Sneak and Invisible for the approach and use the mountain map.

Watch For

Tigers can paralyze and nearby snolls can explode. Drops and slopes complicate retreat; do not assume the map dots show a connected path.

FFXIclopedia: Beastmaster viable hunting grounds

Level 62 to 64

Boyahda Tree

First-floor tunnels and first crab room

Start with funguars and spiders, then look at rabbits and mandragoras as you level. Check what's actually available and where parties are camping. The biggest listed spawn count doesn't always mean the best spot.

MonsterRecorded LevelUse Select at stage start
Death Cap60 - 63 Charm pet 60 - 62
Knight Crawler62 - 67 Charm pet 62 - 62
Moss Eater62 - 66 Charm pet 62 - 62
Mourioche62 - 68 Charm pet 62 - 62
Bark Spider60 - 63 Target -
Robber Crab62 - 66 Target -
Knight Crawler62 - 67 Target -

Getting There

Enter Boyahda from The Sanctuary of Zi'Tah. Use the first-floor map and avoid committing to a ledge before checking the return route.

Watch For

Spider Slow, crawler links and mandragora sleep can disrupt recovery. Do not pull an NM or assume a released pet will remain at your camp.

Encounter Notes

  • Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Level 64 to 65

Boyahda Tree

First-floor tunnels and first crab room

Start with funguars and spiders, then look at rabbits and mandragoras as you level. Check what's actually available and where parties are camping. The biggest listed spawn count doesn't always mean the best spot.

MonsterRecorded LevelUse Select at stage start
Knight Crawler62 - 67 Charm pet 62 - 64
Moss Eater62 - 66 Charm pet 62 - 64
Mourioche62 - 68 Charm pet 62 - 64
Death Cap60 - 63 Charm pet 60 - 63
Bark Spider60 - 63 Target -
Robber Crab62 - 66 Target -
Knight Crawler62 - 67 Target -

Getting There

Enter Boyahda from The Sanctuary of Zi'Tah. Use the first-floor map and avoid committing to a ledge before checking the return route.

Watch For

Spider Slow, crawler links and mandragora sleep can disrupt recovery. Do not pull an NM or assume a released pet will remain at your camp.

Encounter Notes

  • Mandragora charm pet: A mandragora can be a useful backup if there are some at your camp. Just watch out for area moves around nearby mobs, and don't rely on your pet using Dream Flower exactly when you need it. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. Family reference and sources

FFXIclopedia: Beastmaster solo leveling reference · FFXIclopedia: Beastmaster viable hunting grounds

Level 65 to 67

Attohwa Chasm

High-level wildlife side; consult the miasma and mountain routes

Work up from flies and lizards to scorpions, then antlions once your level is high enough. Keep fighting similar targets until you can replace your pet comfortably.

MonsterRecorded LevelUse Select at stage start
Monarch Ogrefly65 - 67 Charm pet 65 - 65
Sand Lizard65 - 67 Charm pet 65 - 65
Monarch Ogrefly65 - 67 Target -
Sand Lizard65 - 67 Target -
Cutlass Scorpion67 - 69 Target -

Getting There

Reach Attohwa through Shakhrami. Use the area map to locate the high-level side and its accessible paths; scout before bringing a pet across narrow terrain.

Watch For

Hidden antlions and miasma can invalidate an apparent shortcut. Do not walk over cracks casually or assume all scorpions in this zone belong to this tier.

FFXIclopedia: Beastmaster viable hunting grounds · Maze of Shakhrami

Level 67 to 68

Attohwa Chasm

High-level wildlife side; consult the miasma and mountain routes

Work up from flies and lizards to scorpions, then antlions once your level is high enough. Keep fighting similar targets until you can replace your pet comfortably.

MonsterRecorded LevelUse Select at stage start
Cutlass Scorpion67 - 69 Charm pet 67 - 67
Monarch Ogrefly65 - 67 Charm pet 65 - 67
Sand Lizard65 - 67 Charm pet 65 - 67
Monarch Ogrefly65 - 67 Target -
Sand Lizard65 - 67 Target -
Cutlass Scorpion67 - 69 Target -

Getting There

Reach Attohwa through Shakhrami. Use the area map to locate the high-level side and its accessible paths; scout before bringing a pet across narrow terrain.

Watch For

Hidden antlions and miasma can invalidate an apparent shortcut. Do not walk over cracks casually or assume all scorpions in this zone belong to this tier.

FFXIclopedia: Beastmaster viable hunting grounds · Maze of Shakhrami

Level 68 to 70

Attohwa Chasm

High-level wildlife side; consult the miasma and mountain routes

Work up from flies and lizards to scorpions, then antlions once your level is high enough. Keep fighting similar targets until you can replace your pet comfortably.

MonsterRecorded LevelUse Select at stage start
Cutlass Scorpion67 - 69 Charm pet 67 - 68
Monarch Ogrefly65 - 67 Charm pet 65 - 67
Sand Lizard65 - 67 Charm pet 65 - 67
Monarch Ogrefly65 - 67 Target -
Sand Lizard65 - 67 Target -
Cutlass Scorpion67 - 69 Target -
Tracker Antlion70 - 73 Target -

Getting There

Reach Attohwa through Shakhrami. Use the area map to locate the high-level side and its accessible paths; scout before bringing a pet across narrow terrain.

Watch For

Hidden antlions and miasma can invalidate an apparent shortcut. Do not walk over cracks casually or assume all scorpions in this zone belong to this tier.

FFXIclopedia: Beastmaster viable hunting grounds · Maze of Shakhrami

Preparation And Fighting Plan

WHM support starts at level 30, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is available. If you release a pet outside its normal area, it may disappear. Make sure you have another option before letting it go.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
  • A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24