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HorizonXI /BST Leveling: 1-75

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This HorizonXI route starts at 1 and covers the fights through level 74. You'll finish when you reach 75. The example uses WAR/BST, so check the plan with your own job and trained levels before heading out.

This example assumes you've trained BST to 75. That isn't your displayed support level and does not unlock Leave early. If your trained BST level is lower, you may need different pets or have gaps in the route. These tips account for /BST's limits, but aren't a tested solo plan for every main job.

Adjust this route for my job and zone · Full camp reference

HorizonXI

Beastmaster Leveling: 1 to 75

WAR / BST · All researched zones

Camp reference

This uses HorizonXI Charm camps and includes routes with lower-level targets. These routes use charmed pets, not jugs. Horizon's jug-pet changes apply to BST main, not /BST, and pet food also has server-specific changes.

73 levels with listed camps · 1 levels of preparation.

WAR / BST Fighting And Recovery

Keep your weapon skill and accuracy up to date. Give your pet time to start the fight before you join in. If you take hate, attack gear alone won't keep you alive, so have a way to recover.

Check your level-cap quests before making a long trip. You'll still need the right limit breaks, mission progress and expansion access to follow the route.

Ability access for levels 1 to 75
  • Gauge: becomes available at character level 20. Check the live monster, not only its recorded range.
  • Reward: becomes available at character level 24. Pet food also has a character-level requirement.
  • Leave: becomes available at character level 70. A released pet can despawn outside its original area.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

WAR job reference · BST job reference

Level 1 to 2: Prepare For /BST

At main level 1, your displayed /BST level is 0, so you can't use Charm yet. Start with normal starter mobs. At main level 2, you can use Charm if you've unlocked support jobs and leveled BST. There isn't a Charm-pet recommendation before that point.

Level 2 to 3

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 2
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 2

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 2
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 2
Savanna Rarab1 - 5 Charm pet 1 - 2
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 3 to 5

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 3
Rock Lizard3 - 8 Charm pet 3 - 3
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 3

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 3
Scarab Beetle3 - 6 Charm pet 3 - 3
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 3
Crawler3 - 8 Charm pet 3 - 3
Savanna Rarab1 - 5 Charm pet 1 - 3
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 5 to 6

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Maneating Hornet2 - 5 Charm pet 2 - 5
Ornery Sheep5 - 8 Charm pet 5 - 5
Rock Lizard3 - 8 Charm pet 3 - 5
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 5

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Forest Hare1 - 5 Charm pet 1 - 5
Scarab Beetle3 - 6 Charm pet 3 - 5
Wild Sheep5 - 8 Charm pet 5 - 5
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 5
Crawler3 - 8 Charm pet 3 - 5
Giant Bee5 - 8 Charm pet 5 - 5
Savanna Rarab1 - 5 Charm pet 1 - 5
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 6 to 8

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Ornery Sheep5 - 8 Charm pet 5 - 6
Rock Lizard3 - 8 Charm pet 3 - 6
Maneating Hornet2 - 5 Charm pet 2 - 5
Huge Hornet1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 6

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Scarab Beetle3 - 6 Charm pet 3 - 6
Wild Sheep5 - 8 Charm pet 5 - 6
Forest Hare1 - 5 Charm pet 1 - 5
Wild Rabbit1 - 1 Charm pet 1 - 1
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Carrion Crow2 - 6 Charm pet 2 - 6
Crawler3 - 8 Charm pet 3 - 6
Giant Bee5 - 8 Charm pet 5 - 6
Savanna Rarab1 - 5 Charm pet 1 - 5
Bumblebee1 - 1 Charm pet 1 - 1
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 8 to 11

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Ornery Sheep5 - 8 Charm pet 5 - 8
Rock Lizard3 - 8 Charm pet 3 - 8
Maneating Hornet2 - 5 Charm pet 2 - 5
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 8

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Wild Sheep5 - 8 Charm pet 5 - 8
Scarab Beetle3 - 6 Charm pet 3 - 6
Forest Hare1 - 5 Charm pet 2 - 5
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Crawler3 - 8 Charm pet 3 - 8
Giant Bee5 - 8 Charm pet 5 - 8
Carrion Crow2 - 6 Charm pet 2 - 6
Savanna Rarab1 - 5 Charm pet 2 - 5
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 11 to 12

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Akbaba9 - 13 Charm pet 9 - 11
Canyon Crawler11 - 13 Charm pet 11 - 11
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 11

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Crawler3 - 8 Charm pet 5 - 8
Giant Bee5 - 8 Charm pet 5 - 8
Carrion Crow2 - 6 Charm pet 5 - 6
Savanna Rarab1 - 5 Charm pet 5 - 5
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 12 to 14

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Akbaba9 - 13 Charm pet 9 - 12
Canyon Crawler11 - 13 Charm pet 11 - 12
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -
Wild Dhalmel14 - 16 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Level 14 to 20

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Wild Dhalmel14 - 16 Charm pet 14 - 14
Akbaba9 - 13 Charm pet 9 - 13
Canyon Crawler11 - 13 Charm pet 11 - 13
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -
Wild Dhalmel14 - 16 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Level 20 to 23

Buburimu Peninsula

F-7 / G-7 and G-6

This is a Horizon option using lower-level targets. Look for fights you can repeat comfortably instead of a mob that takes most of your pet's HP to kill.

MonsterRecorded LevelUse Select at stage start
Cape Coney20 - 22 Charm pet 20 - 20
Zu20 - 23 Charm pet 20 - 20
Mighty Rarab15 - 18 Target -
Sylvestre15 - 18 Target -
Zu20 - 23 Target -

Getting There

Enter Buburimu from Tahrongi Canyon or Mhaura. Scout F-7 / G-7 first; the Cape Coney option is reported around G-6.

Watch For

Check each Cape Coney before Charm and watch Goblin patrols. At the upper end, confirm that the lower targets still award experience.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 20

Carpenters' Landing · North Landing

This gives you another camp on the San d'Oria side. Stay around the landing to start. On Horizon, the route uses stronger pets against the lower-level mobs.

MonsterRecorded LevelUse Select at stage start
Flytrap18 - 22 Charm pet 18 - 20
Land Pugil17 - 19 Charm pet 17 - 19
Poison Funguar16 - 19 Charm pet 16 - 19
Beady Beetle15 - 18 Charm pet 15 - 18
Digger Wasp14 - 17 Charm pet 14 - 17
Digger Wasp14 - 17 Target -
Beady Beetle15 - 18 Target -
Poison Funguar16 - 19 Target -
Land Pugil17 - 19 Target -

Getting There

Use the Northern San d'Oria connection to North Landing. The landings are separate; check the zone map and barge connections before trying a different section.

Watch For

Flytraps can resist Charm. Watch night bats and fog-time bombs; confirm the landing instead of following dots across an inaccessible section.

HorizonXI Wiki: BST subjob camp observations · Carpenters' Landing routes and landings

Level 23 to 25

Buburimu Peninsula

F-7 / G-7 and G-6

This is a Horizon option using lower-level targets. Look for fights you can repeat comfortably instead of a mob that takes most of your pet's HP to kill.

MonsterRecorded LevelUse Select at stage start
Zu20 - 23 Charm pet 20 - 23
Cape Coney20 - 22 Charm pet 20 - 22
Mighty Rarab15 - 18 Target -
Sylvestre15 - 18 Target -
Zu20 - 23 Target -

Getting There

Enter Buburimu from Tahrongi Canyon or Mhaura. Scout F-7 / G-7 first; the Cape Coney option is reported around G-6.

Watch For

Check each Cape Coney before Charm and watch Goblin patrols. At the upper end, confirm that the lower targets still award experience.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 23

Carpenters' Landing · North Landing

This gives you another camp on the San d'Oria side. Stay around the landing to start. On Horizon, the route uses stronger pets against the lower-level mobs.

MonsterRecorded LevelUse Select at stage start
Flytrap18 - 22 Charm pet 18 - 22
Land Pugil17 - 19 Charm pet 17 - 19
Poison Funguar16 - 19 Charm pet 17 - 19
Beady Beetle15 - 18 Charm pet 17 - 18
Digger Wasp14 - 17 Charm pet 17 - 17
Digger Wasp14 - 17 Target -
Beady Beetle15 - 18 Target -
Poison Funguar16 - 19 Target -
Land Pugil17 - 19 Target -

Getting There

Use the Northern San d'Oria connection to North Landing. The landings are separate; check the zone map and barge connections before trying a different section.

Watch For

Flytraps can resist Charm. Watch night bats and fog-time bombs; confirm the landing instead of following dots across an inaccessible section.

HorizonXI Wiki: BST subjob camp observations · Carpenters' Landing routes and landings

Level 25 to 26

Maze of Shakhrami

Map 2, H-5

This camp uses a stronger pet against lower-level targets. Start with a scorpion. The Jelly is only an option once your level is high enough for it.

MonsterRecorded LevelUse Select at stage start
Maze Scorpion25 - 28 Charm pet 25 - 25
Carnivorous Crawler22 - 25 Target -

Getting There

Enter from Tahrongi Canyon, then use the dungeon map to reach Map 2 H-5. Do not confuse this with the Map 1 G-7 crawler camp.

Watch For

Crawlers link. Jelly is not a level-25 pet in this database: its recorded range is 26-28. Scorpion spawns also vary in level.

HorizonXI Wiki: BST subjob camp observations · Maze of Shakhrami · Slime family traits

Alternative zones for level 25

Ordelle's Caves · Map 1, H-8 leech room

This is a small camp to try if your first choice is busy. Check both the pet and the Goblin carefully before pulling, because the levels matter on both sides.

MonsterRecorded LevelUse Select at stage start
Poison Leech25 - 27 Charm pet 25 - 25
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Use La Theine Plateau F-7 to enter Ordelle's, then locate the leech room at H-8 on Map 1.

Watch For

Pull a leech out of its group before Charm. Skip higher-level Goblins rather than trying to force a chain.

HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route

Level 26 to 31

Maze of Shakhrami

Map 2, H-5

This camp uses a stronger pet against lower-level targets. Start with a scorpion. The Jelly is only an option once your level is high enough for it.

MonsterRecorded LevelUse Select at stage start
Maze Scorpion25 - 28 Charm pet 25 - 26
Jelly26 - 28 Charm pet 26 - 26
Carnivorous Crawler22 - 25 Target -

Getting There

Enter from Tahrongi Canyon, then use the dungeon map to reach Map 2 H-5. Do not confuse this with the Map 1 G-7 crawler camp.

Watch For

Crawlers link. Jelly is not a level-25 pet in this database: its recorded range is 26-28. Scorpion spawns also vary in level.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: BST subjob camp observations · Maze of Shakhrami · Slime family traits

Alternative zones for level 26

Ordelle's Caves · Map 1, H-8 leech room

This is a small camp to try if your first choice is busy. Check both the pet and the Goblin carefully before pulling, because the levels matter on both sides.

MonsterRecorded LevelUse Select at stage start
Poison Leech25 - 27 Charm pet 25 - 26
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Use La Theine Plateau F-7 to enter Ordelle's, then locate the leech room at H-8 on Map 1.

Watch For

Pull a leech out of its group before Charm. Skip higher-level Goblins rather than trying to force a chain.

HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route

Level 31 to 33

Korroloka Tunnel

Eastern tunnel; Horizon camp reference I-8

This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.

MonsterRecorded LevelUse Select at stage start
Combat27 - 30 Charm pet 27 - 30
Seeker Bats22 - 26 Charm pet 25 - 26
Jelly23 - 27 Charm pet 25 - 27
Land Worm20 - 25 Target -
Seeker Bats22 - 26 Target -
Combat27 - 30 Target -

Getting There

From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.

Watch For

Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: BST subjob camp observations · Zeruhn Mines connections · Slime family traits

Alternative zones for level 31

Buburimu Peninsula · Southern beaches, J-7 / K-7

There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.

MonsterRecorded LevelUse Select at stage start
Shoal Pugil24 - 28 Charm pet 25 - 28
Poison Leech21 - 25 Charm pet 25 - 25
Shoal Pugil24 - 28 Target -

Getting There

Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.

Watch For

Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.

HorizonXI Wiki: Beastmaster leveling

Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8

You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.

MonsterRecorded LevelUse Select at stage start
Goliath Beetle29 - 31 Charm pet 29 - 31
Clipper26 - 29 Charm pet 26 - 29
Shrieker24 - 27 Charm pet 25 - 27
Fly Agaric21 - 24 Target -
Clipper26 - 29 Target -
Goliath Beetle29 - 31 Target -

Getting There

Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.

Watch For

The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.

HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route

Ranguemont Pass · E-9; I-9 alternative

An Ooze gives you a physical-resistant pet option, with scorpions available later. Find a safe place to recover before trying to charm the more resistant pet.

MonsterRecorded LevelUse Select at stage start
Cave Scorpion30 - 33 Charm pet 30 - 31
Hecteyes31 - 34 Charm pet 31 - 31
Ooze28 - 30 Charm pet 28 - 30
Seeker Bats25 - 28 Target -
Stirge30 - 33 Target -

Getting There

Enter from East Ronfaure, pass the guarded door, and locate the correct corridor using the dungeon map.

Watch For

Oozes resist Charm. Bats can link, and nearby monsters may interrupt recovery; carry both travel protections.

HorizonXI Wiki: BST subjob camp observations · Ranguemont Pass · Slime family traits

Level 33 to 34

Korroloka Tunnel

Eastern tunnel; Horizon camp reference I-8

This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.

MonsterRecorded LevelUse Select at stage start
Combat27 - 30 Charm pet 27 - 30
Jelly23 - 27 Charm pet 27 - 27
Land Worm20 - 25 Target -
Seeker Bats22 - 26 Target -
Combat27 - 30 Target -

Getting There

From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.

Watch For

Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: BST subjob camp observations · Zeruhn Mines connections · Slime family traits

Alternative zones for level 33

Ranguemont Pass · E-9; I-9 alternative

An Ooze gives you a physical-resistant pet option, with scorpions available later. Find a safe place to recover before trying to charm the more resistant pet.

MonsterRecorded LevelUse Select at stage start
Cave Scorpion30 - 33 Charm pet 30 - 33
Hecteyes31 - 34 Charm pet 31 - 33
Ooze28 - 30 Charm pet 28 - 30
Seeker Bats25 - 28 Target -
Stirge30 - 33 Target -

Getting There

Enter from East Ronfaure, pass the guarded door, and locate the correct corridor using the dungeon map.

Watch For

Oozes resist Charm. Bats can link, and nearby monsters may interrupt recovery; carry both travel protections.

HorizonXI Wiki: BST subjob camp observations · Ranguemont Pass · Slime family traits

Level 34 to 38

Korroloka Tunnel

Pugil pools and spider room; Map 3 on Horizon

Start around the pools. If someone else is using the nearby targets, the spider room gives you another place to check.

MonsterRecorded LevelUse Select at stage start
Clipper29 - 32 Charm pet 29 - 32
Huge Spider28 - 31 Charm pet 28 - 31
Thread Leech28 - 31 Charm pet 28 - 31
Huge Spider28 - 31 Target -
Clipper29 - 32 Target -
Greater Pugil30 - 33 Target -

Getting There

Enter via Zeruhn Mines F-7, then navigate with the Korroloka dungeon map to the pools. Check the map number as well as the grid reference.

Watch For

Scout for Sea Monk, Jelly and named spiders. Do not pull a Gigas-owned spider as though it were an ordinary Huge Spider.

Encounter Notes

  • Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. HorizonXI lists a crab weakness to blunt damage. Keep that in mind when choosing a weapon, but don't assume the same bonus applies to classic FFXI. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. HorizonXI lists a crab weakness to blunt damage. Keep that in mind when choosing a weapon, but don't assume the same bonus applies to classic FFXI. Family reference and sources

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Alternative zones for level 34

Ranguemont Pass · E-9; I-9 alternative

An Ooze gives you a physical-resistant pet option, with scorpions available later. Find a safe place to recover before trying to charm the more resistant pet.

MonsterRecorded LevelUse Select at stage start
Hecteyes31 - 34 Charm pet 31 - 34
Cave Scorpion30 - 33 Charm pet 30 - 33
Ooze28 - 30 Charm pet 28 - 30
Seeker Bats25 - 28 Target -
Stirge30 - 33 Target -

Getting There

Enter from East Ronfaure, pass the guarded door, and locate the correct corridor using the dungeon map.

Watch For

Oozes resist Charm. Bats can link, and nearby monsters may interrupt recovery; carry both travel protections.

HorizonXI Wiki: BST subjob camp observations · Ranguemont Pass · Slime family traits

Level 38 to 39

Beadeaux

G-10 / H-10 / H-9 sheep circuit

Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.

MonsterRecorded LevelUse Select at stage start
Big Jaw37 - 39 Charm pet 37 - 38
Gloop38 - 40 Charm pet 38 - 38
Charging Sheep28 - 30 Target -
Bronze Quadav32 - 36 Target -
Silver Quadav33 - 37 Target -
Zircon Quadav34 - 38 Target -
Garnet Quadav35 - 39 Target -

Getting There

Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.

Watch For

Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: Beastmaster leveling · Slime family traits

Alternative zones for level 38

Sauromugue Champaign · K-9 / K-10

These Coeurls and beetles give you a short route into the late 30s. Check the mobs you find, because higher-level custom Coeurls may not match the same range.

MonsterRecorded LevelUse Select at stage start
Champaign Coeurl30 - 34 Charm pet 32 - 34
Sauromugue Skink28 - 32 Target -

Getting There

Reach Sauromugue from Port Jeuno and scout K-9 / K-10 using the zone map.

Watch For

Coeurls can paralyze and silence. Keep an eye on the ledge, beastmen and night-time bat spawns before moving a pet.

HorizonXI Wiki: BST subjob camp observations

Level 39 to 40

Beadeaux

G-10 / H-10 / H-9 sheep circuit

Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.

MonsterRecorded LevelUse Select at stage start
Big Jaw37 - 39 Charm pet 37 - 39
Broo39 - 41 Charm pet 39 - 39
Gloop38 - 40 Charm pet 38 - 39
Charging Sheep28 - 30 Target -
Bronze Quadav32 - 36 Target -
Silver Quadav33 - 37 Target -
Zircon Quadav34 - 38 Target -
Garnet Quadav35 - 39 Target -

Getting There

Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.

Watch For

Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: Beastmaster leveling · Slime family traits

Level 40 to 44

Beadeaux

G-10 / H-10 / H-9 sheep circuit

Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.

MonsterRecorded LevelUse Select at stage start
Broo39 - 41 Charm pet 39 - 40
Big Jaw37 - 39 Charm pet 37 - 39
Gloop38 - 40 Charm pet 38 - 40
Charging Sheep28 - 30 Target -
Bronze Quadav32 - 36 Target -
Silver Quadav33 - 37 Target -
Zircon Quadav34 - 38 Target -
Garnet Quadav35 - 39 Target -

Getting There

Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.

Watch For

Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: Beastmaster leveling · Slime family traits

Alternative zones for level 40

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 35 - 38
Young Opo-opo34 - 36 Charm pet 34 - 36
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

HorizonXI Wiki: Beastmaster leveling · Kazham airship access · Sea Serpent Grotto maps and doors

Level 44 to 45

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Desert Dhalmel39 - 44 Charm pet 39 - 44
Doom Scorpion44 - 47 Charm pet 44 - 44
Giant Spider30 - 34 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Alternative zones for level 44

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 38 - 38
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

HorizonXI Wiki: Beastmaster leveling · Kazham airship access · Sea Serpent Grotto maps and doors

Level 45 to 50

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Doom Scorpion44 - 47 Charm pet 44 - 45
Desert Dhalmel39 - 44 Charm pet 39 - 44
Giant Spider30 - 34 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Level 50 to 51

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Doom Scorpion44 - 47 Charm pet 44 - 47
Desert Dhalmel39 - 44 Charm pet 44 - 44
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Alternative zones for level 50

Crawlers' Nest · Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Hornfly50 - 53 Charm pet 50 - 50
Labyrinth Lizard49 - 51 Charm pet 49 - 50
Witch Hazel50 - 52 Charm pet 50 - 50
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Level 51 to 53

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Doom Scorpion44 - 47 Charm pet 45 - 47
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Alternative zones for level 51

Crawlers' Nest · Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Exoray51 - 54 Charm pet 51 - 51
Hornfly50 - 53 Charm pet 50 - 51
Labyrinth Lizard49 - 51 Charm pet 49 - 51
Witch Hazel50 - 52 Charm pet 50 - 51
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Level 53 to 54

Crawlers' Nest

Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Exoray51 - 54 Charm pet 51 - 53
Hornfly50 - 53 Charm pet 50 - 53
Mushussu53 - 55 Charm pet 53 - 53
Rumble Crawler53 - 55 Charm pet 53 - 53
Witch Hazel50 - 52 Charm pet 50 - 52
Labyrinth Lizard49 - 51 Charm pet 49 - 51
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Level 54 to 55

Crawlers' Nest

Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Exoray51 - 54 Charm pet 51 - 54
Mushussu53 - 55 Charm pet 53 - 54
Rumble Crawler53 - 55 Charm pet 53 - 54
Hornfly50 - 53 Charm pet 50 - 53
Witch Hazel50 - 52 Charm pet 50 - 52
Labyrinth Lizard49 - 51 Charm pet 49 - 51
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Alternative zones for level 54

Altepa Western Desert · Rabao-side circuit, L-6 / K-6; I-6 alternative

Work around the scorpions so you don't have to make a long trip for every replacement. Bring enough pet food and check that the lower-level targets still give XP.

MonsterRecorded LevelUse Select at stage start
Tulwar Scorpion53 - 56 Charm pet 53 - 54
Desert Spider40 - 44 Target -
Antican Essedarius41 - 45 Target -

Getting There

Reach Western Altepa through Eastern Altepa and scout the Rabao-side paths. Check each scorpion's position before setting a circuit.

Watch For

Spider Slow and Antican debuffs can reduce the benefit of a stronger pet. /BST cannot use Leave to clear pet status until its displayed level reaches 35.

HorizonXI Wiki: BST subjob camp observations

Level 55 to 58

Crawlers' Nest

Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Mushussu53 - 55 Charm pet 53 - 55
Rumble Crawler53 - 55 Charm pet 53 - 55
Exoray51 - 54 Charm pet 51 - 54
Hornfly50 - 53 Charm pet 50 - 53
Witch Hazel50 - 52 Charm pet 50 - 52
Labyrinth Lizard49 - 51 Charm pet 49 - 51
Soldier Crawler47 - 49 Charm pet 47 - 49
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Alternative zones for level 55

Altepa Western Desert · Rabao-side circuit, L-6 / K-6; I-6 alternative

Work around the scorpions so you don't have to make a long trip for every replacement. Bring enough pet food and check that the lower-level targets still give XP.

MonsterRecorded LevelUse Select at stage start
Tulwar Scorpion53 - 56 Charm pet 53 - 55
Desert Spider40 - 44 Target -
Antican Essedarius41 - 45 Target -

Getting There

Reach Western Altepa through Eastern Altepa and scout the Rabao-side paths. Check each scorpion's position before setting a circuit.

Watch For

Spider Slow and Antican debuffs can reduce the benefit of a stronger pet. /BST cannot use Leave to clear pet status until its displayed level reaches 35.

HorizonXI Wiki: BST subjob camp observations

Level 58 to 60

Crawlers' Nest

Northern lizard section; Map 2 corridors

The pet level ranges overlap, so you may be able to stay in the zone after leveling. Start in a small area. Check for links and a clear path back before moving farther out.

MonsterRecorded LevelUse Select at stage start
Mushussu53 - 55 Charm pet 53 - 55
Rumble Crawler53 - 55 Charm pet 53 - 55
Exoray51 - 54 Charm pet 51 - 54
Hornfly50 - 53 Charm pet 50 - 53
Witch Hazel50 - 52 Charm pet 50 - 52
Labyrinth Lizard49 - 51 Charm pet 50 - 51
Labyrinth Lizard49 - 51 Target -
Hornfly50 - 53 Target -
Exoray51 - 54 Target -
Blazer Beetle52 - 54 Target -
Rumble Crawler53 - 55 Target -

Getting There

Enter from Rolanberry Fields and navigate with the floor maps toward the northern lizard section. Scout the corridors before taking a pet through them.

Watch For

Saplings, crawlers and funguars can link. Avoid area attacks and keep a status-removal and recovery plan.

HorizonXI Wiki: BST subjob camp observations

Alternative zones for level 58

Altepa Western Desert · Rabao-side circuit, L-6 / K-6; I-6 alternative

Work around the scorpions so you don't have to make a long trip for every replacement. Bring enough pet food and check that the lower-level targets still give XP.

MonsterRecorded LevelUse Select at stage start
Tulwar Scorpion53 - 56 Charm pet 53 - 56
Desert Spider40 - 44 Target -
Antican Essedarius41 - 45 Target -

Getting There

Reach Western Altepa through Eastern Altepa and scout the Rabao-side paths. Check each scorpion's position before setting a circuit.

Watch For

Spider Slow and Antican debuffs can reduce the benefit of a stronger pet. /BST cannot use Leave to clear pet status until its displayed level reaches 35.

HorizonXI Wiki: BST subjob camp observations

Level 60 to 66

Crawlers' Nest

Western scorpion extension, then the lower-target circuits

Bring food to keep the scorpion going instead of returning to its room after every fight. Pick one group of targets and check the XP before moving between areas.

MonsterRecorded LevelUse Select at stage start
Crawler Hunter60 - 62 Charm pet 60 - 60
Soldier Crawler47 - 49 Target -
Nest Beetle45 - 47 Target -
Labyrinth Lizard49 - 51 Target -
Mushussu53 - 55 Target -

Getting There

Navigate Crawlers' Nest with the floor maps to the western scorpion area. Scout the return route before taking the pet toward the lizard or beetle circuit.

Watch For

Crawlers and beetles can link. A distant replacement pet makes Charm expiration more costly; stop pulling if the timer or recovery plan is uncertain.

HorizonXI Wiki: BST subjob camp observations

Level 66 to 71

Sea Serpent Grotto

Gold-door pet area; Mythril-door target circuit

A Mousse can hold up well against physical targets, but getting it to the fighting spot takes time too. Check which doors you can open and bring enough food before leaving the pet area.

MonsterRecorded LevelUse Select at stage start
Mousse62 - 65 Charm pet 62 - 65
Bog Sahagin52 - 59 Target -
Marsh Sahagin52 - 59 Target -
Swamp Sahagin52 - 59 Target -
Rock Crab53 - 58 Target -

Getting There

Enter through Yuhtunga. Consult the door maps and bring the required beastcoins before scouting the Gold-door and Mythril-door areas.

Watch For

Mousse resists Charm. Door routes are not interchangeable; Sahagin abilities, NMs and spellcasting targets can undermine a physical-resistant pet.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
  • Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. HorizonXI lists a crab weakness to blunt damage. Keep that in mind when choosing a weapon, but don't assume the same bonus applies to classic FFXI. Family reference and sources

HorizonXI Wiki: BST subjob camp observations · Sea Serpent Grotto maps and doors · Slime family traits

Level 71 to 75

Uleguerand Range

G-10 / E-8 targets; bat pickup toward K-6

The stronger bats give you another pet option for the final stretch. Allow time for the trip and check that the lower-level targets still give worthwhile XP before settling in.

MonsterRecorded LevelUse Select at stage start
Nightmare Bats69 - 72 Charm pet 69 - 71
Uleguerand Tiger60 - 63 Target -
Variable Hare58 - 61 Target -

Getting There

Travel through Xarcabard into Uleguerand. Scout the bat pickup and target circuit on the mountain map before transporting your pet.

Watch For

Pet and target areas are separated. Carry food; avoid tiger paralysis and nearby snolls, and never assume a drop has a quick return path.

HorizonXI Wiki: BST subjob camp observations · HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 71

Boyahda Tree · First-floor pond circuit, G-10

This route uses lower-level pets and targets instead of aiming for big chains. Look for rabbits at the higher end of their range and keep checking the XP as you level.

MonsterRecorded LevelUse Select at stage start
Mourioche62 - 68 Charm pet 62 - 68
Moss Eater62 - 66 Charm pet 62 - 66
Bark Spider60 - 63 Target -
Robber Crab62 - 66 Target -

Getting There

Enter Boyahda through Zi'Tah. Scout the first-floor ponds and a clear recovery path before bringing a pet into the crab circuit.

Watch For

The pet tier is well below you by the end. Stop if targets check Too Weak; avoid Aquarius and respect web-farming or XP parties.

HorizonXI Wiki: BST subjob camp observations

Preparation And Fighting Plan

Your trained BST level is 75, and your displayed /BST level starts at 0. The first affects Charm. The second decides which abilities you can use.

Start with a pet no higher than your current level or your trained BST level. For this starting level, that means no higher than 1. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check first. Gauge is unavailable until BST 10, normally character level 20 with /BST.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. It requires displayed /BST 35, normally character level 70. Having BST trained higher won't unlock it early. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is unavailable at your starting BST level. You'll need BST 12, normally character level 24 with /BST. Call Beast is not usable with /BST, so you can't rely on a backup jug.

These routes take /BST's ability limits into account, but they haven't been tested as a solo plan for every main job. Start carefully and see how your combination handles the camp.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Food that helps your accuracy, a single-target way to pull and something to restore HP in an emergency. Check that you can use your chosen weapon skills and ammunition.
  • Food for your job and something to heal yourself in an emergency. Pet food won't help until you have Reward.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12 · BST support-job abilities and restrictions · HorizonXI Beastmaster changes