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HorizonXI Beastmaster Leveling: 10-20

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This HorizonXI route starts at 10 and covers the fights through level 19. You'll finish when you reach 20. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

HorizonXI

Beastmaster Leveling: 10 to 20

BST / WHM · All researched zones

Camp reference

This uses HorizonXI Charm camps and includes routes with lower-level targets. These routes use charmed pets, not jugs. Horizon's jug-pet changes apply to BST main, not /BST, and pet food also has server-specific changes.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 10 to 20
  • Blink: not available during this route. You'll need WHM 19 at the displayed support level.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 25 at the displayed support level.
  • Reward: becomes available at character level 12. Pet food also has a character-level requirement.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 10 to 11

Gustaberg North

Bastok-side wildlife; monument slopes later

You're close to the city if you need to recover or restock after a rough start. Work through insects and lizards before moving up to sheep.

MonsterRecorded LevelUse Select at stage start
Ornery Sheep5 - 8 Charm pet 5 - 8
Rock Lizard3 - 8 Charm pet 4 - 8
Maneating Hornet2 - 5 Charm pet 4 - 5
Tunnel Worm1 - 1 Target -
Huge Hornet1 - 1 Target -
Stone Eater2 - 5 Target -
Maneating Hornet2 - 5 Target -
Rock Lizard3 - 8 Target -
Ornery Sheep5 - 8 Target -

Getting There

Reach North Gustaberg from Bastok; scout the monument slopes only after the city-side circuit becomes too weak.

Watch For

Quadav are targets, not Charm pets. Keep weather elementals and night-time undead out of your practice circuit.

Encounter Notes

  • Bee charm pet: Final Sting kills the bee when it uses the move. Have another pet picked out before starting a long fight, because your bee may not stay around until the end. Family reference and sources
  • Bee target: Pollen can heal the bee, and Final Sting can make the end of a fight dangerous. Keep enough HP and a way to heal yourself. Don't assume it's safe to take over from your pet just because the bee is almost dead. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 10

Ronfaure East · City-side paths, then the sheep circuit

Take it one Charm and one fight at a time while you're learning. Move from starter rabbits to stronger mobs as you level. You don't need to chase a faraway spawn for a little more XP.

MonsterRecorded LevelUse Select at stage start
Wild Sheep5 - 8 Charm pet 5 - 8
Scarab Beetle3 - 6 Charm pet 4 - 6
Forest Hare1 - 5 Charm pet 4 - 5
Tunnel Worm1 - 1 Target -
Carrion Worm1 - 5 Target -
Forest Hare1 - 5 Target -
Scarab Beetle3 - 6 Target -
Wild Sheep5 - 8 Target -

Getting There

Leave San d'Oria for East Ronfaure and keep the city return path visible on the map.

Watch For

Avoid Orc patrols, night-time undead and named monsters. Sheep can put you to sleep; do not rely on a support job's tools at these early levels.

HorizonXI Wiki: Beastmaster leveling

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Crawler3 - 8 Charm pet 4 - 8
Giant Bee5 - 8 Charm pet 5 - 8
Carrion Crow2 - 6 Charm pet 4 - 6
Savanna Rarab1 - 5 Charm pet 4 - 5
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 11 to 12

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Akbaba9 - 13 Charm pet 9 - 11
Canyon Crawler11 - 13 Charm pet 11 - 11
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 11

Sarutabaruta West · Windurst gates, then the northern bee paths

The short trip back to town makes it easy to restock while you level your skills. Move up to stronger bees once the smallest mobs stop giving XP.

MonsterRecorded LevelUse Select at stage start
Crawler3 - 8 Charm pet 5 - 8
Giant Bee5 - 8 Charm pet 5 - 8
Carrion Crow2 - 6 Charm pet 5 - 6
Savanna Rarab1 - 5 Charm pet 5 - 5
Bumblebee1 - 1 Target -
Tiny Mandragora1 - 1 Target -
Savanna Rarab1 - 5 Target -
Crawler3 - 8 Target -
Giant Bee5 - 8 Target -

Getting There

Exit Windurst into West Sarutabaruta. Use the gate-side paths first; consult the map before extending north toward G-6 to G-8.

Watch For

Bees and crawlers can link. Avoid using area damage near a replacement pet or a roaming Yagudo.

HorizonXI Wiki: Beastmaster leveling

Level 12 to 14

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Akbaba9 - 13 Charm pet 9 - 12
Canyon Crawler11 - 13 Charm pet 11 - 12
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -
Wild Dhalmel14 - 16 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Level 14 to 20

Tahrongi Canyon

Luck Rune circuit early; E-5 / F-5 once Dhalmels are eligible

Start with birds and crawlers, then move up to Dhalmels. On Horizon, stick with lower-level targets that still give XP instead of forcing a harder fight.

MonsterRecorded LevelUse Select at stage start
Wild Dhalmel14 - 16 Charm pet 14 - 14
Akbaba9 - 13 Charm pet 9 - 13
Canyon Crawler11 - 13 Charm pet 11 - 13
Strolling Sapling7 - 10 Target -
Canyon Rarab7 - 10 Target -
Pygmaioi7 - 11 Target -
Akbaba9 - 13 Target -
Canyon Crawler11 - 13 Target -
Wild Dhalmel14 - 16 Target -

Getting There

Enter Tahrongi from Sarutabaruta. Scout the southern circuit first, then the northwestern wildlife paths using the canyon map.

Watch For

Dhalmels can heal and silence. Night-time undead are never Charm options, even if an old camp report suggests otherwise. Check custom spawn tiers in game.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Preparation And Fighting Plan

WHM support starts at level 5, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is unavailable at your starting BST level. You'll need BST 12, normally character level 24 with /BST.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Food for your job and something to heal yourself in an emergency. Pet food won't help until you have Reward.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12 · HorizonXI Beastmaster changes