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HorizonXI Beastmaster Leveling: 20-30

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This HorizonXI route starts at 20 and covers the fights through level 29. You'll finish when you reach 30. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

HorizonXI

Beastmaster Leveling: 20 to 30

BST / WHM · All researched zones

Camp reference

This uses HorizonXI Charm camps and includes routes with lower-level targets. These routes use charmed pets, not jugs. Horizon's jug-pet changes apply to BST main, not /BST, and pet food also has server-specific changes.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 20 to 30
  • Blink: not available during this route. You'll need WHM 19 at the displayed support level.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 25 at the displayed support level.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 20 to 23

Buburimu Peninsula

F-7 / G-7 and G-6

This is a Horizon option using lower-level targets. Look for fights you can repeat comfortably instead of a mob that takes most of your pet's HP to kill.

MonsterRecorded LevelUse Select at stage start
Cape Coney20 - 22 Charm pet 20 - 20
Zu20 - 23 Charm pet 20 - 20
Mighty Rarab15 - 18 Target -
Sylvestre15 - 18 Target -
Zu20 - 23 Target -

Getting There

Enter Buburimu from Tahrongi Canyon or Mhaura. Scout F-7 / G-7 first; the Cape Coney option is reported around G-6.

Watch For

Check each Cape Coney before Charm and watch Goblin patrols. At the upper end, confirm that the lower targets still award experience.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 20

Carpenters' Landing · North Landing

This gives you another camp on the San d'Oria side. Stay around the landing to start. On Horizon, the route uses stronger pets against the lower-level mobs.

MonsterRecorded LevelUse Select at stage start
Flytrap18 - 22 Charm pet 18 - 20
Land Pugil17 - 19 Charm pet 17 - 19
Poison Funguar16 - 19 Charm pet 16 - 19
Beady Beetle15 - 18 Charm pet 15 - 18
Digger Wasp14 - 17 Charm pet 14 - 17
Digger Wasp14 - 17 Target -
Beady Beetle15 - 18 Target -
Poison Funguar16 - 19 Target -
Land Pugil17 - 19 Target -

Getting There

Use the Northern San d'Oria connection to North Landing. The landings are separate; check the zone map and barge connections before trying a different section.

Watch For

Flytraps can resist Charm. Watch night bats and fog-time bombs; confirm the landing instead of following dots across an inaccessible section.

HorizonXI Wiki: BST subjob camp observations · Carpenters' Landing routes and landings

Level 23 to 25

Buburimu Peninsula

F-7 / G-7 and G-6

This is a Horizon option using lower-level targets. Look for fights you can repeat comfortably instead of a mob that takes most of your pet's HP to kill.

MonsterRecorded LevelUse Select at stage start
Zu20 - 23 Charm pet 20 - 23
Cape Coney20 - 22 Charm pet 20 - 22
Mighty Rarab15 - 18 Target -
Sylvestre15 - 18 Target -
Zu20 - 23 Target -

Getting There

Enter Buburimu from Tahrongi Canyon or Mhaura. Scout F-7 / G-7 first; the Cape Coney option is reported around G-6.

Watch For

Check each Cape Coney before Charm and watch Goblin patrols. At the upper end, confirm that the lower targets still award experience.

Encounter Notes

  • Mandragora target: Dream Flower can put everyone nearby to sleep. If your pet can hold the target, give yourself some space. Finish recovering and get the fight under control before pulling anything else. Different types of mandragora don't all use the same moves. Family reference and sources

HorizonXI Wiki: Beastmaster leveling

Alternative zones for level 23

Carpenters' Landing · North Landing

This gives you another camp on the San d'Oria side. Stay around the landing to start. On Horizon, the route uses stronger pets against the lower-level mobs.

MonsterRecorded LevelUse Select at stage start
Flytrap18 - 22 Charm pet 18 - 22
Land Pugil17 - 19 Charm pet 17 - 19
Poison Funguar16 - 19 Charm pet 17 - 19
Beady Beetle15 - 18 Charm pet 17 - 18
Digger Wasp14 - 17 Charm pet 17 - 17
Digger Wasp14 - 17 Target -
Beady Beetle15 - 18 Target -
Poison Funguar16 - 19 Target -
Land Pugil17 - 19 Target -

Getting There

Use the Northern San d'Oria connection to North Landing. The landings are separate; check the zone map and barge connections before trying a different section.

Watch For

Flytraps can resist Charm. Watch night bats and fog-time bombs; confirm the landing instead of following dots across an inaccessible section.

HorizonXI Wiki: BST subjob camp observations · Carpenters' Landing routes and landings

Level 25 to 26

Maze of Shakhrami

Map 2, H-5

This camp uses a stronger pet against lower-level targets. Start with a scorpion. The Jelly is only an option once your level is high enough for it.

MonsterRecorded LevelUse Select at stage start
Maze Scorpion25 - 28 Charm pet 25 - 25
Carnivorous Crawler22 - 25 Target -

Getting There

Enter from Tahrongi Canyon, then use the dungeon map to reach Map 2 H-5. Do not confuse this with the Map 1 G-7 crawler camp.

Watch For

Crawlers link. Jelly is not a level-25 pet in this database: its recorded range is 26-28. Scorpion spawns also vary in level.

HorizonXI Wiki: BST subjob camp observations · Maze of Shakhrami · Slime family traits

Alternative zones for level 25

Ordelle's Caves · Map 1, H-8 leech room

This is a small camp to try if your first choice is busy. Check both the pet and the Goblin carefully before pulling, because the levels matter on both sides.

MonsterRecorded LevelUse Select at stage start
Poison Leech25 - 27 Charm pet 25 - 25
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Use La Theine Plateau F-7 to enter Ordelle's, then locate the leech room at H-8 on Map 1.

Watch For

Pull a leech out of its group before Charm. Skip higher-level Goblins rather than trying to force a chain.

HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route

Level 26 to 30

Maze of Shakhrami

Map 2, H-5

This camp uses a stronger pet against lower-level targets. Start with a scorpion. The Jelly is only an option once your level is high enough for it.

MonsterRecorded LevelUse Select at stage start
Maze Scorpion25 - 28 Charm pet 25 - 26
Jelly26 - 28 Charm pet 26 - 26
Carnivorous Crawler22 - 25 Target -

Getting There

Enter from Tahrongi Canyon, then use the dungeon map to reach Map 2 H-5. Do not confuse this with the Map 1 G-7 crawler camp.

Watch For

Crawlers link. Jelly is not a level-25 pet in this database: its recorded range is 26-28. Scorpion spawns also vary in level.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: BST subjob camp observations · Maze of Shakhrami · Slime family traits

Alternative zones for level 26

Ordelle's Caves · Map 1, H-8 leech room

This is a small camp to try if your first choice is busy. Check both the pet and the Goblin carefully before pulling, because the levels matter on both sides.

MonsterRecorded LevelUse Select at stage start
Poison Leech25 - 27 Charm pet 25 - 26
Goblin Gambler22 - 26 Target -
Goblin Leecher22 - 26 Target -
Goblin Mugger22 - 26 Target -

Getting There

Use La Theine Plateau F-7 to enter Ordelle's, then locate the leech room at H-8 on Map 1.

Watch For

Pull a leech out of its group before Charm. Skip higher-level Goblins rather than trying to force a chain.

HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route

Preparation And Fighting Plan

WHM support starts at level 10, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Alpha for Reward. You can move up to Beta at character level 24.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Alpha: level 12 · HorizonXI Beastmaster changes