HorizonXI
Beastmaster Leveling: 30 to 40
BST / WHM · All researched zones
This uses HorizonXI Charm camps and includes routes with lower-level targets. These routes use charmed pets, not jugs. Horizon's jug-pet changes apply to BST main, not /BST, and pet food also has server-specific changes.
Camp technique: Choosing and Managing Pets as BST or /BST
10 levels with listed camps.
BST / WHM Fighting And Recovery
Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.
Ability access for levels 30 to 40
- Blink: your level will be high enough at character level 38. Make sure you've learned it, and give yourself time to cast before pulling.
- Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
- Reraise: not available during this route. You'll need WHM 25 at the displayed support level.
- Leave: becomes available at character level 35. A released pet can despawn outside its original area.
You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.
BST job reference · WHM job reference · White Mage spell and ability levels
Level 30 to 33
Korroloka Tunnel
Eastern tunnel; Horizon camp reference I-8
This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Combat | 27 - 30 | Charm pet | 27 - 30 |
| Seeker Bats | 22 - 26 | Charm pet | 24 - 26 |
| Jelly | 23 - 27 | Charm pet | 24 - 27 |
| Land Worm | 20 - 25 | Target | - |
| Seeker Bats | 22 - 26 | Target | - |
| Combat | 27 - 30 | Target | - |
Getting There
From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.
Watch For
Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
HorizonXI Wiki: BST subjob camp observations · Zeruhn Mines connections · Slime family traits
Alternative zones for level 30
Maze of Shakhrami · Map 2, H-5
This camp uses a stronger pet against lower-level targets. Start with a scorpion. The Jelly is only an option once your level is high enough for it.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Maze Scorpion | 25 - 28 | Charm pet | 25 - 28 |
| Jelly | 26 - 28 | Charm pet | 26 - 28 |
| Carnivorous Crawler | 22 - 25 | Target | - |
Getting There
Enter from Tahrongi Canyon, then use the dungeon map to reach Map 2 H-5. Do not confuse this with the Map 1 G-7 crawler camp.
Watch For
Crawlers link. Jelly is not a level-25 pet in this database: its recorded range is 26-28. Scorpion spawns also vary in level.
HorizonXI Wiki: BST subjob camp observations · Maze of Shakhrami · Slime family traits
Buburimu Peninsula · Southern beaches, J-7 / K-7
There are a few different mobs you can work with here as you move around. Keep a backup pet in sight, and don't start a hard fight with the last healthy pet nearby.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Shoal Pugil | 24 - 28 | Charm pet | 24 - 28 |
| Poison Leech | 21 - 25 | Charm pet | 24 - 25 |
| Shoal Pugil | 24 - 28 | Target | - |
Getting There
Reach Buburimu through Tahrongi Canyon or Mhaura, then use the zone map to reach the southern beaches.
Watch For
Leeches can link; avoid night-time Bogy and any named pugil. The beach is not a promise that every pet and target is in pulling range.
Ordelle's Caves · Map 2, Paladin quest room, G-6 / G-8
You can move around this area to find another pet when you need one. Start with the lower-level targets, then try stronger beetles once your pet and recovery supplies can keep up.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Goliath Beetle | 29 - 31 | Charm pet | 29 - 30 |
| Clipper | 26 - 29 | Charm pet | 26 - 29 |
| Shrieker | 24 - 27 | Charm pet | 24 - 27 |
| Fly Agaric | 21 - 24 | Target | - |
| Hognosed Bat | 17 - 20 | Target | - |
| Clipper | 26 - 29 | Target | - |
| Goliath Beetle | 29 - 31 | Target | - |
Getting There
Enter Ordelle's from La Theine Plateau F-7. Follow the dungeon map to the Paladin quest room on Map 2.
Watch For
The circuit crosses rooms. Scout the route and its aggro before moving your pet; long travel between fights can erase the benefit of a stronger pet.
HorizonXI Wiki: BST subjob camp observations · Ordelle's entrance route
Level 33 to 34
Korroloka Tunnel
Eastern tunnel; Horizon camp reference I-8
This is one of the slime camps we've researched for the mid-20s. If you're having too much trouble charming a Jelly, try a bat instead.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Combat | 27 - 30 | Charm pet | 27 - 30 |
| Jelly | 23 - 27 | Charm pet | 27 - 27 |
| Land Worm | 20 - 25 | Target | - |
| Seeker Bats | 22 - 26 | Target | - |
| Combat | 27 - 30 | Target | - |
Getting There
From Bastok Mines, enter Zeruhn Mines and take its F-7 connection into Korroloka. Consult the dungeon map before moving off the main tunnel.
Watch For
Jellies resist Charm. Bats can link. A level range that starts below you can still contain individual monsters above you.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
HorizonXI Wiki: BST subjob camp observations · Zeruhn Mines connections · Slime family traits
Alternative zones for level 33
Ranguemont Pass · E-9; I-9 alternative
An Ooze gives you a physical-resistant pet option, with scorpions available later. Find a safe place to recover before trying to charm the more resistant pet.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Cave Scorpion | 30 - 33 | Charm pet | 30 - 33 |
| Hecteyes | 31 - 34 | Charm pet | 31 - 33 |
| Ooze | 28 - 30 | Charm pet | 28 - 30 |
| Seeker Bats | 25 - 28 | Target | - |
| Stirge | 30 - 33 | Target | - |
Getting There
Enter from East Ronfaure, pass the guarded door, and locate the correct corridor using the dungeon map.
Watch For
Oozes resist Charm. Bats can link, and nearby monsters may interrupt recovery; carry both travel protections.
HorizonXI Wiki: BST subjob camp observations · Ranguemont Pass · Slime family traits
Level 34 to 38
Korroloka Tunnel
Pugil pools and spider room; Map 3 on Horizon
Start around the pools. If someone else is using the nearby targets, the spider room gives you another place to check.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Clipper | 29 - 32 | Charm pet | 29 - 32 |
| Huge Spider | 28 - 31 | Charm pet | 28 - 31 |
| Thread Leech | 28 - 31 | Charm pet | 28 - 31 |
| Huge Spider | 28 - 31 | Target | - |
| Clipper | 29 - 32 | Target | - |
| Greater Pugil | 30 - 33 | Target | - |
Getting There
Enter via Zeruhn Mines F-7, then navigate with the Korroloka dungeon map to the pools. Check the map number as well as the grid reference.
Watch For
Scout for Sea Monk, Jelly and named spiders. Do not pull a Gigas-owned spider as though it were an ordinary Huge Spider.
Encounter Notes
- Crab charm pet: Crabs have useful defensive moves, but you can't count on a charmed crab using the one you want right when you need it. Check its level and make sure another pet is nearby instead of relying on Scissor Guard to carry the fight. HorizonXI lists a crab weakness to blunt damage. Keep that in mind when choosing a weapon, but don't assume the same bonus applies to classic FFXI. Family reference and sources
- Crab target: Scissor Guard raises defense, Metallic Body absorbs damage, and Bubble Curtain reduces magic damage. If a crab suddenly takes longer to kill, one of those buffs could be why. Check whether you can remove the buff and how much HP or MP the fight is costing before pulling another. HorizonXI lists a crab weakness to blunt damage. Keep that in mind when choosing a weapon, but don't assume the same bonus applies to classic FFXI. Family reference and sources
HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections
Alternative zones for level 34
Ranguemont Pass · E-9; I-9 alternative
An Ooze gives you a physical-resistant pet option, with scorpions available later. Find a safe place to recover before trying to charm the more resistant pet.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Hecteyes | 31 - 34 | Charm pet | 31 - 34 |
| Cave Scorpion | 30 - 33 | Charm pet | 30 - 33 |
| Ooze | 28 - 30 | Charm pet | 28 - 30 |
| Seeker Bats | 25 - 28 | Target | - |
| Stirge | 30 - 33 | Target | - |
Getting There
Enter from East Ronfaure, pass the guarded door, and locate the correct corridor using the dungeon map.
Watch For
Oozes resist Charm. Bats can link, and nearby monsters may interrupt recovery; carry both travel protections.
HorizonXI Wiki: BST subjob camp observations · Ranguemont Pass · Slime family traits
Level 38 to 39
Beadeaux
G-10 / H-10 / H-9 sheep circuit
Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Big Jaw | 37 - 39 | Charm pet | 37 - 38 |
| Gloop | 38 - 40 | Charm pet | 38 - 38 |
| Charging Sheep | 28 - 30 | Target | - |
| Bronze Quadav | 32 - 36 | Target | - |
| Silver Quadav | 33 - 37 | Target | - |
| Zircon Quadav | 34 - 38 | Target | - |
| Garnet Quadav | 35 - 39 | Target | - |
Getting There
Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.
Watch For
Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
HorizonXI Wiki: Beastmaster leveling · Slime family traits
Alternative zones for level 38
Sauromugue Champaign · K-9 / K-10
These Coeurls and beetles give you a short route into the late 30s. Check the mobs you find, because higher-level custom Coeurls may not match the same range.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Champaign Coeurl | 30 - 34 | Charm pet | 32 - 34 |
| Sauromugue Skink | 28 - 32 | Target | - |
Getting There
Reach Sauromugue from Port Jeuno and scout K-9 / K-10 using the zone map.
Watch For
Coeurls can paralyze and silence. Keep an eye on the ledge, beastmen and night-time bat spawns before moving a pet.
Level 39 to 40
Beadeaux
G-10 / H-10 / H-9 sheep circuit
Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.
| Monster | Recorded Level | Use | Select at stage start |
|---|---|---|---|
| Big Jaw | 37 - 39 | Charm pet | 37 - 39 |
| Broo | 39 - 41 | Charm pet | 39 - 39 |
| Gloop | 38 - 40 | Charm pet | 38 - 39 |
| Charging Sheep | 28 - 30 | Target | - |
| Bronze Quadav | 32 - 36 | Target | - |
| Silver Quadav | 33 - 37 | Target | - |
| Zircon Quadav | 34 - 38 | Target | - |
| Garnet Quadav | 35 - 39 | Target | - |
Getting There
Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.
Watch For
Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.
Encounter Notes
- Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources
Preparation And Fighting Plan
WHM support starts at level 15, assuming you've leveled it enough to keep it capped.
Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.
Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.
Leave is unavailable at your starting level. You'll get it at BST 35. You can't rely on releasing and immediately charming your pet again. Be ready for Charm to wear off, and leave yourself a way out.
Reward is available at your starting BST level.
Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.
Pack Before Leaving
- Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
- A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
- Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
- A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.
Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24 · HorizonXI Beastmaster changes