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HorizonXI Beastmaster Leveling: 40-50

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This HorizonXI route starts at 40 and covers the fights through level 49. You'll finish when you reach 50. The example uses BST/WHM, so check the plan with your own job and trained levels before heading out.

Adjust this route for my job and zone · Full camp reference

HorizonXI

Beastmaster Leveling: 40 to 50

BST / WHM · All researched zones

Camp reference

This uses HorizonXI Charm camps and includes routes with lower-level targets. These routes use charmed pets, not jugs. Horizon's jug-pet changes apply to BST main, not /BST, and pet food also has server-specific changes.

10 levels with listed camps.

BST / WHM Fighting And Recovery

Keep another pet close by and keep your own weapon skill leveled. Find a pet and target you can fight repeatedly before trying something stronger.

Ability access for levels 40 to 50
  • Blink: your level is high enough at the start. Make sure you've learned it, and give yourself time to cast before pulling.
  • Stoneskin: not available during this route. You'll need WHM 28 at the displayed support level.
  • Reraise: not available during this route. You'll need WHM 25 at the displayed support level.

You'll still need to learn the scroll before using a spell. Anything that unlocks at your goal level belongs to the next part of your leveling, not the fights covered here.

BST job reference · WHM job reference · White Mage spell and ability levels

Level 40 to 44

Beadeaux

G-10 / H-10 / H-9 sheep circuit

Bring a stronger pet back to fight the lower-level sheep and Quadav. Check the trip between the pet area and your targets. The level difference won't help much if getting another pet is too awkward.

MonsterRecorded LevelUse Select at stage start
Broo39 - 41 Charm pet 39 - 40
Big Jaw37 - 39 Charm pet 37 - 39
Gloop38 - 40 Charm pet 38 - 40
Charging Sheep28 - 30 Target -
Bronze Quadav32 - 36 Target -
Silver Quadav33 - 37 Target -
Zircon Quadav34 - 38 Target -
Garnet Quadav35 - 39 Target -

Getting There

Enter Beadeaux from Pashhow. Scout the eastern pet area and the return to the lower western circuit before committing to a drop.

Watch For

Sheep can sleep you; Quadav patrols and weather elementals remain dangerous. Gloop resists Charm. Avoid high-tier Quadav mixed into the lower area.

Encounter Notes

  • Slime charm pet: Slimes take less physical damage, which can make them good pets against melee mobs. They also resist Charm. Keep an easier pet nearby as a backup, and switch to it if the slime keeps resisting. Family reference and sources

HorizonXI Wiki: Beastmaster leveling · Slime family traits

Alternative zones for level 40

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 35 - 38
Young Opo-opo34 - 36 Charm pet 34 - 36
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

HorizonXI Wiki: Beastmaster leveling · Kazham airship access · Sea Serpent Grotto maps and doors

Level 44 to 45

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Desert Dhalmel39 - 44 Charm pet 39 - 44
Doom Scorpion44 - 47 Charm pet 44 - 44
Giant Spider30 - 34 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Alternative zones for level 44

Yuhtunga Jungle · F-11, Sea Serpent Grotto approach

Working near the Grotto entrance gives you a path back that's easier to keep track of. Use a Makara once your level allows it, and don't make a Charm-resistant Opo-opo your only backup.

MonsterRecorded LevelUse Select at stage start
Makara35 - 38 Charm pet 38 - 38
Makara35 - 38 Target -
River Sahagin34 - 38 Target -
Stream Sahagin34 - 38 Target -
Creek Sahagin34 - 38 Target -

Getting There

Travel from Kazham into Yuhtunga and follow the map toward the Sea Serpent Grotto entrance. Kazham airship access must be unlocked.

Watch For

Opo-opos resist Charm. Sahagin and nearby patrols can complicate pulls; respect occupied party camps.

HorizonXI Wiki: Beastmaster leveling · Kazham airship access · Sea Serpent Grotto maps and doors

Level 45 to 50

Altepa Eastern Desert

J-7 / K-7

A stronger pet can help you keep fighting lower-level targets without stopping as often. Once spiders stop giving XP, check which Anticans still work for you instead of repeating the same pulls.

MonsterRecorded LevelUse Select at stage start
Doom Scorpion44 - 47 Charm pet 44 - 45
Desert Dhalmel39 - 44 Charm pet 39 - 44
Giant Spider30 - 34 Target -
Antican Auxiliarius35 - 39 Target -

Getting There

Use Korroloka to reach Eastern Altepa, then locate J-7 / K-7 with the desert map.

Watch For

Do not confuse a Doom Scorpion with a named monster. Scout replacement spawns and avoid weather-elemental magic aggro.

HorizonXI Wiki: Beastmaster leveling · Zeruhn Mines connections

Preparation And Fighting Plan

WHM support starts at level 20, assuming you've leveled it enough to keep it capped.

Start with a pet no higher than your current level. Ideally, pick something at your level or one or two levels below it. The selection column shows which part of the listed range fits the start of that stage. You'll still need to check the actual mob. Use /check and Gauge before trying Charm.

Don't try Charm when you're low on HP/MP. Find a backup pet and a safe place to rest before pulling. Let your pet start the fight before joining in, and leave room to react if Charm fails or wears off. CHR helps you land Charm. Charm+ mainly helps it last longer.

Leave is available. If you release a pet outside its normal area, it may disappear. Make sure you have another option before letting it go.

Reward is available at your starting BST level.

Slimes can take physical hits well, but they resist Charm and can be hurt badly by magic. Choosing physical resistance favors suitable slime camps. It doesn't make a slime above your level a safe choice.

Pack Before Leaving

  • Silent Oils and Prism Powders if you can't cover the trip with Sneak and Invisible spells.
  • A way out if things go wrong, recovery items you can use and a Reraise option if one is available to you.
  • Pet Food Beta for Reward. You need character level 24 to use the biscuit. Bring spares if you want to keep your pet alive.
  • A level-appropriate jug as a backup once you have Call Beast. Check the pet's level cap before buying it.

Charm mechanics · Slime family traits · Leave: level 35 · Gauge: BST level 10 · Reward: BST level 12 · Pet Food Beta: level 24 · HorizonXI Beastmaster changes