Mob Details

Jailer of Temperance

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Jailer of Temperance

AggroNo linkTrue sight

Grand Palace of Hu'Xzoi - Zdei

NM
Level
85 - 85
Respawn
Unknown Common defaults: 5 min open world; 16 min many dungeons/caves. Needs confirmation.
Spawn Points
1
Charmable
No

Drops

Item Type TH0 TH1 TH2 TH3 TH4
First Virtue Drop 100% 100% 100% 100% 100%
Temperance Axe Drop 100% 100% 100% 100% 100%
Temperance Torque Drop 10% 12% 15% 16.5% 18%

Listed percentages are reference estimates, not confirmed server rates. A dash means no rate is available. About these rates.

Additional Sources

Wiki links are supplemental references and may include post-75 era updates.

Spawn Area

Most dense Common Less spawns
Zone map with spawn area overlay 24 sampled spawns within 15px 24 sampled spawns within 15px 24 sampled spawns within 15px 2 sampled spawns within 15px 3 sampled spawns within 15px 1 sampled spawn within 15px 2 sampled spawns within 15px 2 sampled spawns within 15px 2 sampled spawns within 15px 2 sampled spawns within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 1 sampled spawn within 15px 6 sampled spawns within 15px 6 sampled spawns within 15px 1 sampled spawn within 15px 7 sampled spawns within 15px 6 sampled spawns within 15px 3 sampled spawns within 15px 4 sampled spawns within 15px 1 sampled spawn within 15px 3 sampled spawns within 15px

Notes

  • Pops 3-5 seconds after killing the Eo'zdei placeholders that spawn in the small rooms with alcoves in H-4, C-8, L-8, J-13, and F-13 of the ground level of Grand Palace of Hu'Xzoi.
  • 150% movement speed.
  • Immune to direct magic damage (i.e. nukes), including Odin's Zantetsuken and all but one type of physical damage at a time. Because of this, damage dealers with multiple damage types are very useful for this fight.
  • With rings out, only vulnerable to Slashing damage.
  • With poles out, only vulnerable to Piercing damage.
  • With nothing out, only vulnerable to Blunt damage.
  • A Monk swapping between Destroyers/Hades Sainti, Vampiric Claws and Birdbanes is able to deal damage consistently throughout the fight.
  • DoT is very effective. Keep Bio III, Poison II or Disseverment poison and Shock/Choke/Burn or Rasp/Drown/Frost on at all times.